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  1. #1
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Nice work, was a fun read. I agree that a lot of the ideas here could equally apply to a WHM design, but SE seems to be quite allergic to Healers having depth in their damage rotation, so a Caster would be the most likely place for such ideas to be implemented.

    One issue I'd foresee is the detonation potency of actions like Verdant Shell. If it does damage, it's going to be used for damage, instead of its primary purpose of mitigation. Unless the detonation spell is a GCD, but then it's a DPS loss compared to the filler spells, so it's a fine line to try and tread
    (1)
    Last edited by ForsakenRoe; 05-01-2025 at 04:31 AM.

  2. #2
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    Nice work, was a fun read. I agree that a lot of the ideas here could equally apply to a WHM design, but SE seems to be quite allergic to Healers having depth in their damage rotation, so a Caster would be the most likely place for such ideas to be implemented.

    One issue I'd foresee is the detonation potency of actions like Verdant Shell. If it does damage, it's going to be used for damage, instead of its primary purpose of mitigation. Unless the detonation spell is a GCD, but then it's a DPS loss compared to the filler spells, so it's a fine line to try and tread
    It's funny you say that because my catalyst for starting this job design was a write-up about the crack-ideas I would do to differentiate each healers' DPS rotation, then I scraped that and was going to use my idea for WHM for Green Mage. Some of the original ideas for Healer!Green Mage's DPS is still here.

    Essentially, my WHM idea was:
    • Make the generic fillers the elemental spells (Stone and Aero, with Water being the new AoE spell)
    • Make the burst spells 3-part combos (Stone/Water I > II > III)
    • Get a stack each step of the combos (max of 3)
    • 3 stack upgrade your elemental spells (Stone to Quake, Aero to Tornado, and Water to Flood)
    • Whenever you cast an upgraded elemental spell or an Afflatus spell, you get a different kind of stack (max of 3)
    • Bring back Cleric Stance, which will turn your Elemental Spells to Light spells at the cost of the different stack (Stone to Glare, Aero to Dia, and Water to Holy)
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