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  1. #1
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,862
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Valence View Post
    snip
    I will 100% agree with the more casual minded players here that crafting has a very high inbuilt floor of what you need to make it even functional. By and large scrip gear just doesn’t cut it like it used to, as far as I’m aware current orange scrip gear with food can’t even see 7.2’s raid gear meaning ONLY everseekers can see it. Pentamelding can either be very expensive or require a lot of time investing in different things that aren’t immediately obvious. IS provides materia, so does custom deliveries and beast tribes, but constantly doing them every day to build up a stock of materia can be hard to understand what activities are worth doing and how often to do them. On the gatherers side spiritbonding is generally your go to but nobody tells you that the lower ilvl gear in the same bracket spiritbonds faster (so thunderyards will always spiritbond faster than everseekers) and the rate of spiritbonding while reliant on how overmelded you are is agnostic to what is actually melded (so having BIS melds gives the same spiritbonding rate as having 5 tenacity materia)

    Expert crafts as well are in my eyes a fantastic system built on a flawed base. Every single condition on experts besides normal is functionally a different version of exactly the same thing; a conditional CP gain based on action priority. HOWEVER the flaw comes in the fact that base crafting doesn’t actually teach you why any of the actions work the way they do and why. I can think of a few actions absolutely core to expert crafts that normal crafts don’t care about at all

    1) prudent touch- it’s your main method of inner quiet stack generation in experts but is basically completely unused in normal due to prevalence of waste not
    2) rapid synthesis/hasty touch- to someone who’s never done experts why would they ever think actions that can straight up fail are remotely useful?
    3) observe- observe as a combo action into advanced is unused in normal and good omen only existing in experts is another highly useful action that doesn’t get used in normal

    It’s hard to expect people to learn experts when normals don’t teach you why crafting skills work the way they do
    (1)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  2. #2
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,102
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    I just find it funny that people complain about the gear requirements for crafting now, after the rework in ShB dumbed them down to the point where they are entirely reliant on gear.
    (1)

  3. #3
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,633
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Absurdity View Post
    I just find it funny that people complain about the gear requirements for crafting now, after the rework in ShB dumbed them down to the point where they are entirely reliant on gear.
    This is sort of the problem we have, with how everything has been done.

    In that most players are just throwing the first immediate thought that the issue is not something they are doing but whether they are pentamelded or not, when really, that isn't a requirement nor a necessity, but just something that essentially wipes away the skill disparity or RNG factor of crafting (granted the latter takes a high bar)

    But in the case of these recipes some people are just doing weird things generally with their crafts, and then thinking that it is resolved by pentamelding, rather than just simply looking at whether their macro, rotation or line of thinking is even good...

    Like, you can comfortably macro these:
    A-2: Test Material Final Processing
    A-1: High Burn Charcoal
    A-1: Power Transmission Shafts I
    A-2: Power Transmission Shafts II
    A-1: Specialized Materials I
    A-1: Packing Materials I
    A-2: Packing Materials II (Close)

    On stats as low as 5210/4708/628, and if you're willing to include specialist in that, then it is doing even more recipes, and to a greater success.. Which anyone that knows is entry entry stats, as in... Scrip gear, mostly old materia and not even using the 4th meld slot on the accessories.

    It's fine being casual or not knowing, but it's just so sad that the immediate reaction is must pentameld, or content is too hardcore rather than asking for help or just tweaking.
    (2)
    Last edited by Kaurhz; 04-30-2025 at 04:09 AM.

  4. #4
    Player
    hydralus's Avatar
    Join Date
    Jun 2016
    Posts
    1,199
    Character
    Keiho Fukiku
    World
    Balmung
    Main Class
    Warrior Lv 50
    Quote Originally Posted by Kaurhz View Post
    This is sort of the problem we have, with how everything has been done.

    In that most players are just throwing the first immediate thought that the issue is not something they are doing but whether they are pentamelded or not, when really, that isn't a requirement nor a necessity, but just something that essentially wipes away the skill disparity or RNG factor of crafting (granted the latter takes a high bar)

    But in the case of these recipes some people are just doing weird things generally with their crafts, and then thinking that it is resolved by pentamelding, rather than just simply looking at whether their macro, rotation or line of thinking is even good...

    Like, you can comfortably macro these:
    A-2: Test Material Final Processing
    A-1: High Burn Charcoal
    A-1: Power Transmission Shafts I
    A-2: Power Transmission Shafts II
    A-1: Specialized Materials I
    A-1: Packing Materials I
    A-2: Packing Materials II (Close)

    On stats as low as 5210/4708/628, and if you're willing to include specialist in that, then it is doing even more recipes, and to a greater success.. Which anyone that knows is entry entry stats, as in... Scrip gear, mostly old materia and not even using the 4th meld slot on the accessories.

    It's fine being casual or not knowing, but it's just so sad that the immediate reaction is must pentameld, or content is too hardcore rather than asking for help or just tweaking.
    Yep. At some point they failed to understand some core aspects of the thing they're trying to do. Things like CP-efficient skills like waste not and waste not II are very good, or that +1 stack of inner quiet and 200% power for 40CP is better than most other options because it's all done in a single step and not spread out over multiple. It's like a tank being at endgame wondering why they're struggling with holding aggro because they don't know what grit is. Has little to do with a lack of pentamelds.
    (2)
    Last edited by hydralus; 04-30-2025 at 06:58 AM.

  5. #5
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,332
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by hydralus View Post
    Yep. At some point they failed to understand some core aspects of the thing they're trying to do. Things like CP-efficient skills like waste not and waste not II are very good, or that +1 stack of inner quiet and 200% power for 40CP is better than most other options because it's all done in a single step and not spread out over multiple. It's like a tank being at endgame wondering why they're struggling with holding aggro because they don't know what grit is. Has little to do with a lack of pentamelds.
    The problem with all those skills is that they all are too expensive to use. The best solution is simply to brute force HQ with a fixed rotation in a macro and ignore all proccs.
    (0)

  6. #6
    Player
    hydralus's Avatar
    Join Date
    Jun 2016
    Posts
    1,199
    Character
    Keiho Fukiku
    World
    Balmung
    Main Class
    Warrior Lv 50
    Quote Originally Posted by Arohk View Post
    The problem with all those skills is that they all are too expensive to use. The best solution is simply to brute force HQ with a fixed rotation in a macro and ignore all proccs.
    They're situational, sure, but they're very good for the crafting points used. For example why use 18+24 CP for standard touch + refined touch, 2 CP more than preparatory touch for nearly the same progress, and you can fit 4 preparatory touches in a single innovation use. It also helps to have shorter macros when there's time limits to consider, and the fact you might be doing this hundreds if not thousands of times. I'd be curious to see what sort of macros you use to complete the A-1/2 missions because my macros are full of waste not I/II, preparatory touch, and groundwork.

    And by 'situational' I mean you shouldn't be using immaculate mend on a craft that only had 40 durability.
    (2)
    Last edited by hydralus; 04-30-2025 at 07:53 AM.