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  1. #1
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    861
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    My main issue is that the relic progression is a bit weird. You cannot obtain rank III points until level 90, meaning that if you're leveling a crafter you will quickly cap ranks I and II, and then get stuck. Your relic will also out level you fast so you can't really use it that much, not even at level 100, until it's fully upgraded to ilvl 720.

    A new type of mission unlocked at level 70 would've evened things out a bit more, imho, with the top A-level missions staying as the overall best for the different types of points or progression.

    I don't like DoH/DoL content much (except fishing!) but I'm still engaging with it because I find it alright and I'm learning about crafting, which I've avoided before. It's cool that the more enthusiastic people are getting stuff out of it and it's definitely content that can appeal to the more casual audience, which the expansion has lacked for a whole year.
    (7)

  2. #2
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,692
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Aco505 View Post
    My main issue is that the relic progression is a bit weird. You cannot obtain rank III points until level 90, meaning that if you're leveling a crafter you will quickly cap ranks I and II, and then get stuck. Your relic will also out level you fast so you can't really use it that much, not even at level 100, until it's fully upgraded to ilvl 720.

    A new type of mission unlocked at level 70 would've evened things out a bit more, imho, with the top A-level missions staying as the overall best for the different types of points or progression.

    I don't like DoH/DoL content much (except fishing!) but I'm still engaging with it because I find it alright and I'm learning about crafting, which I've avoided before. It's cool that the more enthusiastic people are getting stuff out of it and it's definitely content that can appeal to the more casual audience, which the expansion has lacked for a whole year.
    Yeah the relic starting at 10 and levelling all the way to 720 is near pointless when a person levelling the crafters can barely use the relic as they level because of the A/B/C/D rank scaling. The relic could have just be substituted for like a relic you get at ilvl 675 and each research rank gives you 5 ilvl’s and increases the cosmic credit bonus with rank 9 also conferring the splenderous effect because right now the relic levelling from level 10 is useless to someone actually levelling the crafters
    (2)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess