
Originally Posted by
Taranok
No, we shouldn't have dye storage. They should get rid of the concept of dyes as individual items. I'd even accept generic dyes for all of the categories. All greyscale dye, all red, blue, yellow, purple, brown, orange, green. Even an all specialty dye.
I'd love for materia to get a similar treatment, since I'm tired of dungeons throwing endless amounts of materia from an ever-growing list at me when only 2 are ever needed outside of ARR relic farming nonsense or niche minimum ilevel runs. We don't need 12 variations of every materia at this point, it just bloats out the inventory.
The entire system is so inefficient and backwards. Crafting often has the same problem, where mats are just thrown at players. There's probably over 10,000 mats devoted just to crafting. And if I'm wrong, it's likely still well over 1000.
Inventory bloat shouldn't be tackled via adding more forms of alternate storage. Fix the initial problem and it goes away. Like how WoW's transmog system would fix the armor inventory bloat by completely redesigning how the items are stored and unlocked into an actually sane system. GW2 uses a one-and-done dye unlock system, see the dye once, never need it again.
Storage doesn't fix the core problem, it just sidesteps it.