I mean, that's fine, that's just crafting and gathering in a nutshell largely. Hit the same macro over and over and over.. Hit the same sequential actions over and over just to make some recipes.
Being able to solve them is fine, and that's good -- But there are many people not bothering to try and solve them, and then blaming the game as opposed to thinking what they could be doing differently, or just getting pent up because they've made some offshoot macro on Teamcraft that requires you to get lucky with Good conditions just to hit gold, for instance.
It's these precise issues why many facets of the game just have systems that ring completely empty, because some are just more concerned with seeing the game as the issue rather than something they may be doing fundamentally wrong.
Over 90% of crafting for the past 8 years has just been, here's a macro, run wild and make profuse amounts of Gil, it's fine if you can't do A-3 recipes or very certain recipes on A1/2, they aren't really required (and most missions that are data log efficient for the relic are macro'd anyway)... It just either means you were either unlucky or doing something fundamentally wrong if you're consistently failing.. Or it just means those specific missions aren't for you.. In the same way other strands of content in the game isn't for certain people, e.g., raiding isn't for me.