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  1. #1
    Player
    Nero-Voidstails's Avatar
    Join Date
    Nov 2023
    Posts
    853
    Character
    Nero Tsukimi
    World
    Zalera
    Main Class
    Gunbreaker Lv 100

    is this game love giving F2P experience?

    Hello all yes I will complain once more but well I just feel this game is a F2P experience that we pay for.


    Play other game he say like sure but aren't I am paying to play a ff14 so why are we still getting a cap on savage gear? Even the 450 tome cap? I can understand they don't want player to be burn out but I think at this points it's kinda bad if gears would matter in PvP I would be like sure why not. But guess what! it isn't like they should allow people to roll once per fight on gear yes so everyone have something.


    With cosmic it feel even worst most of the best reward are look behind the lottery that you need 1k lunar thing to even get one chance and every mission give 20/50 caps. if you think all this is fine they good for you but for me this is starting to no more be worth a sub because of how if feel.
    (15)

  2. #2
    Player
    CCheshire's Avatar
    Join Date
    Mar 2014
    Posts
    309
    Character
    Black Tea
    World
    Marilith
    Main Class
    Arcanist Lv 30
    Same. I've been on and off playing since ARR, and I'm baffled that the tomes are still limited to 450 each expansion, so I can only X number of things before it's capped and I stop logging in for dailies.

    Also, farming 99x totems for mount trade-in to be unlocked 6+ months later, I feel like this is slowly telling me to stop farming them since it's way too low of a drop rate for new Extremes at the start, it feels useless apart from the weapon. I haven't considered old mount for this reason since that'd be thousands of totems when I'm unlucky, and I'm always unlucky for RNG.
    (4)

  3. 04-23-2025 03:12 AM

  4. #4
    Player
    Gurgeh's Avatar
    Join Date
    Dec 2021
    Posts
    634
    Character
    Enceladus Orbilander
    World
    Spriggan
    Main Class
    Scholar Lv 58
    Quote Originally Posted by CCheshire View Post
    Same. I've been on and off playing since ARR, and I'm baffled that the tomes are still limited to 450 each expansion, so I can only X number of things before it's capped and I stop logging in for dailies.

    Also, farming 99x totems for mount trade-in to be unlocked 6+ months later, I feel like this is slowly telling me to stop farming them since it's way too low of a drop rate for new Extremes at the start, it feels useless apart from the weapon. I haven't considered old mount for this reason since that'd be thousands of totems when I'm unlucky, and I'm always unlucky for RNG.
    All of this.

    I'm loging off because if there isn't an EX4 with a spot free for my main , then since Chaotic PF and still having nothing to show for clearing Ex1-3 my heart is just not in it enough to host my own anymore.
    My alt role still can't get geared because of augment cap.
    The truth is I enjoyed progging Ex1-3. I thought I was going somewhere, now I know I'm not. And I'm just not bothered if I ever clear EX4. I just don't know how to pick my PFs
    and honestly, I'm afraid of look like a "progliar" just because I don't even realise I'm still misunderstanding the mechanic/strat.
    Thanks to the augment cap even my main still wasn't fully augmented, and it's only just now catching up with normal raid gear. I had to share augments with my alt role to get that sufficiently greater for ex3 last patch.
    I'm progging it. It's ok. But I'm not having fun anymore like was still with EX3.
    34,000 gil a week I have leftover from the rouls I can still bear to queue is not enough to consider crafted grear. Crafting and gathering is just horrible with the vanilla game. (Not in hurry to unlock the moon). I reccon I'm probably still playing around 10 hours a week. That's enough. But I just absolutely will not dedicate it to meta farming on my own for x,y,z. I like to join in other people's activities. Go with their flow. But it's all pretty pointless as that means just super casual. There is no engaging casual.
    (0)
    Last edited by Gurgeh; 04-23-2025 at 05:36 PM.

  5. #5
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,448
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Nero-Voidstails View Post
    why are we still getting a cap on savage gear?
    So that people reclear the raids each week rather than farm them all in the first week. The actual intention of mechnisms like that I believe is so that people who start a bit late still see parties up, although they do anyway in practice because you still have prog parties 7 months later.
    Even the 450 tome cap?
    This is likely for the same reason. To keep people playing over a longer stretch of time, which benefits other players who don't just "farm it all week1 then leave". Yoshi-P once said he could "write a book" about why the tomestone cap was needed, including the 2,000 cap for poetics apparently, since obviously he gets asked about it by journalists.
    With cosmic it feel even worst most of the best reward are look behind the lottery that you need 1k lunar thing to even get one chance and every mission give 20/50 caps. if you think all this is fine they good for you but for me this is starting to no more be worth a sub because of how if feel.
    That's basically Kupo of Fortune from what I understand. And all those rewards ended up on MB I think?
    (4)

  6. #6
    Player
    Masekase_Hurricane's Avatar
    Join Date
    Oct 2013
    Posts
    1,842
    Character
    Masekase Hurricane
    World
    Louisoix
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Jeeqbit View Post
    So that people reclear the raids each week rather than farm them all in the first week. The actual intention of mechnisms like that I believe is so that people who start a bit late still see parties up, although they do anyway in practice because you still have prog parties 7 months later.
    This is likely for the same reason. To keep people playing over a longer stretch of time, which benefits other players who don't just "farm it all week1 then leave". Yoshi-P once said he could "write a book" about why the tomestone cap was needed, including the 2,000 cap for poetics apparently, since obviously he gets asked about it by journalists.
    That's basically Kupo of Fortune from what I understand. And all those rewards ended up on MB I think?
    This excuse is a load of crap loads myself included want the glam and want to fully gear multiple classes to play the content. Even when its increased to 900 just before an expansion you see a large influx of players spamming away to max all the classes they want.
    (3)

  7. #7
    Player
    Gurgeh's Avatar
    Join Date
    Dec 2021
    Posts
    634
    Character
    Enceladus Orbilander
    World
    Spriggan
    Main Class
    Scholar Lv 58
    Quote Originally Posted by Jeeqbit View Post
    So that people reclear the raids each week rather than farm them all in the first week. The actual intention of mechnisms like that I believe is so that people who start a bit late still see parties up, although they do anyway in practice because you still have prog parties 7 months later.
    This is likely for the same reason. To keep people playing over a longer stretch of time, which benefits other players who don't just "farm it all week1 then leave". Yoshi-P once said he could "write a book" about why the tomestone cap was needed, including the 2,000 cap for poetics apparently, since obviously he gets asked about it by journalists.
    That's basically Kupo of Fortune from what I understand. And all those rewards ended up on MB I think?
    This is the first time if read during you've said Jeeqbit that just makes no sense.
    How does 450 call keep people raiding?
    All the caps do (450 and normal raid) do is keep people out of highend raiding until it's so old that there is nothing to "be a part of", and the best opportunities to try it out with friends have gone, and it's just not with it.
    It achieves *0* else.

    You want to keep people in dungeons? Give them 1 chance a week to win a low drop rate mount. (The game has more than enough revenue to lash a mount model together for every dungeon. Assumes they are not spunking it on other games)
    Same for raids. Give them something cool. Give them 1 chance a week.

    The gear caps do nothing to keep people in content. They just KEEP THEM OUT OF THE NEXT content.

    Crafted great is useless because there is no 'playable battle' way to earn enough Gil to buy it at mb prices that doesn't require more scheduling and psuedo statics. (Everyone knows my opinion on what crafting has become. Crafting without mods is just yuck)
    (0)

  8. #8
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,448
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Gurgeh View Post
    This is the first time if read during you've said Jeeqbit that just makes no sense.
    How does 450 call keep people raiding?
    Tomestones are not strictly related to raids. People cap them who do not do raids. Therefore, the idea of those is to keep them doing dungeons each week so that queues for roulettes like expert or others pop. And this does work because you easily see it pop with others trying to cap, and you know they are trying to cap on reset day because the people matching with you have weapons from ultimates or other raids glammed on.
    Quote Originally Posted by Gurgeh View Post
    I'm just not bothered if I ever clear EX4. I just don't know how to pick my PFs
    and honestly, I'm afraid of look like a "progliar" just because I don't even realise I'm still misunderstanding the mechanic/strat.
    I understand that EX4 feels kinda hard, at first. All those rose mechanics gave me vulns for quite some time. But I stuck with it for 3 weeks straight and cleared 86 times, often in bloom5-enrage parties to help them clear. I learned every single strategy and every single variation. If they struggled, I taught them how to be better at it and linked imgurs of what to do.

    After doing EX4, I feel like it's excellent casual content. It's not going to actually give people the sort of issues they've had with M6S or ultimates. It's not actually that hard. And the enrage is so lax I've barely seen it even when there has been 16 deaths. I've had farm parties that died at some really bad times and salvaged it consistently so that every pull was a clear...

    If you're struggling with a mechanic though, I do recommend making sure that you understand it better. You can absolutely do every single mechanic consistently when you understand it, so if it's going wrong sometimes, should look at some videos closely to see what you might be doing wrong.

    One time there was a player that didn't understand how to rotate the sword to not cleave the party, but they were flawless at the entire rest of the fight, and once we helped them understand that we just cleanly beat the entire thing.

    A lot of other parties just can't do EF2 correctly. Your best bet is just to do the BD strat for it. It makes EF2 the same as all the other EFs.

    Other than that, you may get vulns in some of the rose mechs. Not a big deal really, but if you're struggling with them you could make a post asking for tips to do it consistently.
    (2)

  9. #9
    Player
    Gurgeh's Avatar
    Join Date
    Dec 2021
    Posts
    634
    Character
    Enceladus Orbilander
    World
    Spriggan
    Main Class
    Scholar Lv 58
    Quote Originally Posted by Jeeqbit View Post
    So that people reclear the raids each week rather than farm them all in the first week. The actual intention of mechnisms like that I believe is so that people who start a bit late still see parties up, although they do anyway in practice because you still have prog parties 7 months later.
    This is likely for the same reason. To keep people playing over a longer stretch of time, which benefits other players who don't just "farm it all week1 then leave". Yoshi-P once said he could "write a book" about why the tomestone cap was needed, including the 2,000 cap for poetics apparently, since obviously he gets asked about it by journalists.
    That's basically Kupo of Fortune from what I understand. And all those rewards ended up on MB I think?
    This is the first time I've read something you've said Jeeqbit that just makes no sense.
    How does 450 call keep people raiding?
    All the caps do (450 and normal raid) do is keep people out of highend raiding until it's so old that there is nothing to "be a part of", and the best opportunities to try it out with friends have gone, and it's just not worth it.
    It achieves *0* else.

    You want to keep people in dungeons? Give them 1 chance a week to win a low drop rate mount. (The game has more than enough revenue to lash a mount model together for every dungeon. Assumes they are not spunking it on other games)
    Same for raids. Give them something cool. Give them 1 chance a week.

    The gear caps do nothing to keep people in content. They just KEEP THEM OUT OF THE NEXT content.

    Crafted great is useless because there is no 'playable battle' way to earn enough Gil to buy it at mb prices that doesn't require more scheduling and psuedo statics. (Everyone knows my opinion on what crafting has become. Crafting without mods is just yuck)
    (0)

  10. #10
    Player
    Nero-Voidstails's Avatar
    Join Date
    Nov 2023
    Posts
    853
    Character
    Nero Tsukimi
    World
    Zalera
    Main Class
    Gunbreaker Lv 100
    sooooo 90$ for the extension then a 20 per month sorry but I do think we don't have what we deserve as content with how much we pay
    (4)

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