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  1. #41
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    5,978
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by OtherworldSeeker View Post
    It's not about liking. Like everything else it always comes down to how you play. Are you casual about it or are you hardcore.

    Me, I'm a casual crafter and gatherer. I enjoy leveling them. I enjoy using my crafter to make money. I enjoy using my gatherers to get mats for my crafter. I've never in my life done an expert craft. But I have the newest crafting and gathering gear. That's how I enjoy crafting and gathering.

    Apparently, Cosmic Exploration is not designed for people like me. So far, I've only been working on my Botanist. I don't have a ton of time to devote to this. At first I was like "wow this is fun!" Then I got to the A rank missions. Not ALL of them are terrible. There are some I can get gold on. But there are a lot more I can't even get silver on or can't even complete at all. Right now if I get bronze I earn around 5 or 6 points toward Cosmic Research. I'm progressing at a snail's pace. No, I'm not pentamelded. I'm not at max efficiency. I have trouble remembering how collectibles work when I haven't done one for a while. I'm just a casual crafter/gatherer. I just wanted to participate and have fun and not be frustrated all the time or have to spend 5 years to get a relic.

    As a casual player of FFXIV, I'm beyond disappointed.
    That’s literally part of what you quoted on my post. The A ranks have hard walls on competency and breakpoints. I’m not necessarily saying that’s a good thing. Just that it exists and it’s causing frustration for people. If you want to consistently do A ranks you NEED pentamelded gear and likely food. And you need to know what you are doing with the job, that’s just how A ranks work specifically, but A ranks aren’t the be all and end all of cosmic

    One thing to note is that starting with a gatherer relic is a really bad idea, they naturally level slower than the crafters and completing relics increases the experience you gain from other relics, if you made 5 crafter relics as an example (I know it’s a lot I’m just using it as an example) then all your gatherers would get 4 times the experience they currently get. So B ranks give totally viable amounts of experience. The only time you HAVE to do A ranks is for rank 4 experience which only comes from A ranks but gatherers have special cross fates with crafters that have low requirements in both and give lots of XP

    your method of enjoying crafters and gatherers is totally valid, it just doesn’t jive with A ranks specifically, but cosmic is designed so you don’t need to do A ranks if you don’t want
    (5)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  2. #42
    Player
    Khryseis_Astra's Avatar
    Join Date
    Dec 2019
    Posts
    1,285
    Character
    Khryseis Astra
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    That’s literally part of what you quoted on my post. The A ranks have hard walls on competency and breakpoints. I’m not necessarily saying that’s a good thing. Just that it exists and it’s causing frustration for people. If you want to consistently do A ranks you NEED pentamelded gear and likely food. And you need to know what you are doing with the job, that’s just how A ranks work specifically, but A ranks aren’t the be all and end all of cosmic
    The multi-part ones seem next to impossible… how are you supposed to gather 25 collectibles in 3 minutes, and then aetherially reduce them all in time? How are you supposed to gather 180 mats AND craft 20 crafts in 3 minutes? Like are the people that ARE super pentamelded able to do this? I can barely even get the gathering half of these ones done in time! Cordials are a 2-minute cooldown even if you have the good ones! And then you have to switch to crafter, waste the rest of your gathering food to eat crafter food…
    (6)

  3. #43
    Player
    hydralus's Avatar
    Join Date
    Jun 2016
    Posts
    979
    Character
    Keiho Fukiku
    World
    Balmung
    Main Class
    Warrior Lv 50
    Quote Originally Posted by Khryseis_Astra View Post
    The multi-part ones seem next to impossible… how are you supposed to gather 25 collectibles in 3 minutes, and then aetherially reduce them all in time? How are you supposed to gather 180 mats AND craft 20 crafts in 3 minutes? Like are the people that ARE super pentamelded able to do this? I can barely even get the gathering half of these ones done in time! Cordials are a 2-minute cooldown even if you have the good ones! And then you have to switch to crafter, waste the rest of your gathering food to eat crafter food…
    You get multiple items per reduction. Up to 8 from 1000 collectability, but usually 2-4. You also don't need to do 20 crafts. Get HQ and you only need to craft 3, which is 27 gathered mats. Very doable.
    (3)

  4. #44
    Player
    MoofiaBossVal's Avatar
    Join Date
    Feb 2019
    Location
    Gridania
    Posts
    578
    Character
    Kokoro Liliro
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    The new zone has a neat theme and presentation, but I still do not fundamentally like the crafting gameplay of navigating menus and you hit your macro and let it do its thing. Expert crafts requires you to pay more attention but you are still looking at menus. Not visually engaging. It is also strange that there doesn't seem to be any actual multiplayer component to this. You don't need other people to get your points. It is everyone playing a solo game in the same space, but I suppose this applies to most of FF14. It's not like FF11 where you are really playing a Final Fantasy game as a team with other people.
    (5)

  5. #45
    Player
    IndraSyngiwyb's Avatar
    Join Date
    Apr 2024
    Location
    Limsa Lominsa
    Posts
    40
    Character
    Indra Baelsar
    World
    Siren
    Main Class
    Machinist Lv 100
    Should have been the Garlean Restoration. Not "build stuff for the rabbits that literally already have everything they need." Especially since the rabbits already got beast tribe quests. Did we really need them to be the "Ishgardian Restoration" of this expansion, too?
    (3)

  6. #46
    Player
    DivineP's Avatar
    Join Date
    Sep 2020
    Posts
    234
    Character
    Divine Power
    World
    Phantom
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by MoofiaBossVal View Post
    The new zone has a neat theme and presentation, but I still do not fundamentally like the crafting gameplay of navigating menus and you hit your macro and let it do its thing. Expert crafts requires you to pay more attention but you are still looking at menus. Not visually engaging. It is also strange that there doesn't seem to be any actual multiplayer component to this. You don't need other people to get your points. It is everyone playing a solo game in the same space, but I suppose this applies to most of FF14. It's not like FF11 where you are really playing a Final Fantasy game as a team with other people.
    This.

    I don't have pentameter, nor do I want it - not my thing. That said I do have over 600 hi-cordials and I do 740 food buffs.

    I was expecting that gathered gather and crafters gain those materials? Not sure if ot works like that as I've only done mining.

    There's alot of flaws in the content - hence the lodestone post (that doesn't even touch upon Drivingways location to get back to the map in bestaway burrow)

    I was expecting something abit more engaging than 2 different fates (that get over powered with the mechanism that get selected) and missions that don't really have any other impact outside of picking the ones you need to progress your tool.

    Speaking of tools - why are they not bade 690 from the first step if they give lunar token buffs?

    I'll most likely finish miner and move on.

    I'm happy for all the gather and crafters that are enjoying it, don't get me wrong. This kind of content just isn't for me I suppose.
    (1)

  7. #47
    Player
    SkankyRoe's Avatar
    Join Date
    Jul 2021
    Location
    Limsa Lominsa
    Posts
    79
    Character
    Cinnamon Whisky
    World
    Malboro
    Main Class
    Dancer Lv 100
    Quote Originally Posted by hydralus View Post
    You get multiple items per reduction. Up to 8 from 1000 collectability, but usually 2-4. You also don't need to do 20 crafts. Get HQ and you only need to craft 3, which is 27 gathered mats. Very doable.
    That's still a lot of rng between the collectible skill procs and the reduction amounts, plus the wasted time running between nodes and dealing with menus, and you're on a timer. It's the worst for the ones requiring fishing, because it's entirely rng whether or not you get the fish you need, let alone three of them and with enough time leftover to actually complete three crafts.
    (1)
    I look just like the roes next door... if you happen to live next door to an amusement park.

  8. #48
    Player
    hydralus's Avatar
    Join Date
    Jun 2016
    Posts
    979
    Character
    Keiho Fukiku
    World
    Balmung
    Main Class
    Warrior Lv 50
    Quote Originally Posted by SkankyRoe View Post
    That's still a lot of rng between the collectible skill procs and the reduction amounts, plus the wasted time running between nodes and dealing with menus, and you're on a timer. It's the worst for the ones requiring fishing, because it's entirely rng whether or not you get the fish you need, let alone three of them and with enough time leftover to actually complete three crafts.
    It's not going to work 100% of the time, but you should be able to do it like ~75% of the time if you're properly geared and know what you're doing/how to use your skills to stack the odds in your favor. If that's too RNG for you or the timers are too clutch, do the ones that are easier. They tend to be better time/reward investment anyway.
    (1)

  9. #49
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    5,978
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Pictomancer Lv 100
    Sequential missions are rank A3. They are the hardest missions you can do in any content at the moment. I don’t think making them so hard that you can’t gold them 100% of the time in current gear is necessarily a bad thing
    (0)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  10. #50
    Player
    Asari5's Avatar
    Join Date
    Aug 2020
    Posts
    1,069
    Character
    Na'mira Yarhu
    World
    Zodiark
    Main Class
    Dragoon Lv 100
    for content as big as this. announced and talked about so often... in a MMO... i would have expected more than just crafting and gathering reduced to its very core.

    'you can do it in a group' simply means we are able to do it while we're in a group..... amazing MMO content
    'working together'... what a tease.
    (2)

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