What I like (surprisingly):
- The progression system for individual characters (lvl10 -> lvl50 -> etc)
- The achievements which give good rewards and goals to go for.
- This is something that Firmament direly lacked and they nailed something there to drive people forward besides the world race and big contributors.
What I don't (unsurprisingly):
- The only shared thing is a glorified scoring progress bar for everything that's done in common, but in reality we play alone in our corner while other players are just a silent background noise to keep the illusion that we're not alone there. Everything in this game once more, is done to minimize player interaction to zero so players do not have to think and just have to follow a list of procedures and work like busy bees in a sweatshop. Everything feels fake and it doesn't feel I'm contributing to anything, feels like I'm just crafting and gathering in the void.
- MechOps and big rocks and whatnot respawning haphazardly everywhere and nobody actually sharing the same area to clear feels terrible and ridiculous. Totally immersion breaking. And the gameplay loop about spamm clicking the same things is impressively dull and shows a blatant lack of creativity.
- Chain crafting and gathering is incredibly boring and tedious, and even expert recipe perks, which are always nice, quickly devolve into the same boring mass production grind. But I guess this type of content is fundamentally not my thing so if grinding brainlessly, then this is the content for you.
- The UI is bad or weird. There is obnoxious gating notably when first entering the area: it took me running over and talking to every NPC and then more than 15min even when asking people what I was doing wrong to understand that I had to complete at least one leve quest for me to unlock half of the menu (mechops, successes, infrastructure).
( - Relics are exclusively tied to this system. You have to engage with the system to progress them, but I guess it's not gonna be much different from what we had anyway, it's crafting and gathering all the same, it's just included in the area instead of outside, so tomato tomato. )


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