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  1. #1
    Player
    IndraSyngiwyb's Avatar
    Join Date
    Apr 2024
    Location
    Limsa Lominsa
    Posts
    46
    Character
    Indra Baelsar
    World
    Siren
    Main Class
    Machinist Lv 100
    Should have been the Garlean Restoration. Not "build stuff for the rabbits that literally already have everything they need." Especially since the rabbits already got beast tribe quests. Did we really need them to be the "Ishgardian Restoration" of this expansion, too?
    (4)

  2. #2
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,253
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by IndraSyngiwyb View Post
    Should have been the Garlean Restoration. Not "build stuff for the rabbits that literally already have everything they need." Especially since the rabbits already got beast tribe quests. Did we really need them to be the "Ishgardian Restoration" of this expansion, too?
    The devs seem very eager to abandon the existing setting and do anything else. Garlemald is apparently still a smoking ruin with Babil towering over it based on Namingway's dialogue, but instead of anything related to repairing the damage caused by the Empire and Telaphoroi(which would include finally lifting the curtain over most of Ilsabard), we did a speedrun of most things Emet listed off at the end of Ultima Thule while additionally crossing off the Ninth, and now we're just building a spaceship for no particular reason to go nowhere in particular. It reeks of the devs thinking they just needed some kind of padding to make the expansion seem less barren.
    (12)

  3. #3
    Player
    tsuchii's Avatar
    Join Date
    Apr 2022
    Posts
    523
    Character
    Easley Lighthalzen
    World
    Adamantoise
    Main Class
    Warrior Lv 100
    Boring
    I can't even craft somewhere else
    The moon space is just desolate and depressing
    The fetes equivalents are so stupid and devoid of any gameplay
    This is such a failure imho, a big let down
    (4)

  4. #4
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    8,069
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by hydralus View Post
    Critical missions are so overtuned that it makes the rest of the content obsolete aside from some tool xp drops. I got more tokens in 20 minutes of critical missions than 2 hours of fishing.
    Agreed, no point wasting your time with anything else if you want to buy the rewards and farm currency for the not-kupo of fortune. The dailies are good too. They are a sort of daily challenge log.
    (0)

  5. #5
    Player
    Fatch38's Avatar
    Join Date
    Sep 2015
    Posts
    177
    Character
    Fatch Leknaat
    World
    Lich
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Fatch38 View Post
    overall meh, got some complaint :

    - jobs scales poorly, i struggle less with my 90 unmeld crafters on doing missions (even criticals events) than on my 100 crafters with i720 and meleded
    - rewards outside of critical are really f-ing low, i won't even talk about the pilot thing because there is almost no point going in assist on those (the buff giving you only +10 of each coins, what a joke)
    - items cost an arm and a leg (see previous point)
    - game not giving you a timer for when next event will appear when ishgard did this pretty well
    - the bunny roulette miigame is fun but some rewards in it are... questionnable like cordials and not hi-cordials
    - too much invisible walls
    - gets repetitive and boring real fast (because as stated in previous point, lack of events spawning unlike ishgard)
    copy pasting what i said in the other thread
    (2)

  6. #6
    Player Exmo's Avatar
    Join Date
    Nov 2024
    Posts
    817
    Character
    Exterior Motive
    World
    Raiden
    Main Class
    Dancer Lv 100
    I partied up with a friend and spent a couple of hours in the zone last night. We were a crafter and gatherer. Despite this, there was no level of interaction between us throughout the entire game mode - we may as well have been playing solo. Stellar missions are solo events. The mech fates have a shared progression bar but in reality each player interacts with crystals etc that only they can see, so there's no true interaction happening there. There is no sense of it actually serving as group content.

    I've been playing Death Stranding recently so it strikes me as obvious how SE could have implemented a simple enough "donation basket" system in CE. Imagine completing your stellar mission with a gold rating, meaning you crafted/gathered in excess of the min retirement. You could visit this bucket to donate your excess to other players. When someone claims something that was donated, the player who donated it is gifted 80% of the rewards they got in the original stellar mission by base control, thereby incentivising donating. You collect the rewards for claimed goods in bulk by revisiting the collection basket.

    A player would want to claim donated goods because they give benefits to crafting/gathering - basically functioning as consumable buffs for stellar missions and other activities. Players would have a cap to the amount of donated goods they can claim, but this cap regenerates over time and through completing stellar missions.

    And lastly, players should be able to trade these excess goods directly to one another, bypassing the donation basket but missing out on the repeated stellar mission reward when it's claimed. This allows friends to help each other out directly in an uncapped way.

    This simple idea would bring the relationship between gatherers/crafters in CE closer in line with that in the overworld, where they're encouraged to interact within the economy.
    (5)
    Last edited by Exmo; 04-23-2025 at 06:44 PM.

  7. #7
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,792
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    I'm a big fan of the recipes... Some of them have some pretty unique scaling to them, which means you're utilizing a lot of your toolkit and in creative ways... It seems like they've designed certain recipes to be done in specific ways, inc., the expert recipes.

    The expert recipes are on the easier side of fence, but I think this is better, as there's a good balance between fun and challenging, without resorting to seeing how many rapid synth fails we can get on a recipe, which was something I had a high distaste for with the Island Sanctuary recipes... Beyond a certain point the game was just bash your fingers on the rapid synth button was far too much RNG being frontloaded rather than evenly spread.

    General progress, I would have preferred if the rank progression was a little more substantive in the grand scheme of things.. It's exceptionally limited in this regard, so even though there's a progression system, it rings hollow and meaningless, which could have served as a good way to satiate those that miss the main server progression points.

    Relic handling is really good... There's some really good entry recipes across all ranks which help to progress the relic.

    More events need to spawn, and red alerts definitely need to be more common... Even the server progression events could've been made repeatable, albeit easier for subsequent ones, this would make it feel more alive, as it definitely does get repetitive and fast (Which is fine, but more could've been done to add some dynamic play to it). Would like to see more rewards, as the number of rewards is currently very underwhelming..
    (3)

  8. #8
    Player Ardeth's Avatar
    Join Date
    Apr 2016
    Location
    Ul Dah
    Posts
    1,099
    Character
    Guy Friedman
    World
    Halicarnassus
    Main Class
    Bard Lv 100
    It kinda sucks. The progression system is simple and easy to understand. The gathering is worse. The crafting is easier.

    I guess I expected more. This isn't even touching on the moronic idea of zone progression being global, so if you woke up too late or had to work, it was just done. I get the point of it feeling like a group effort, but it's just fomo for people with lives.

    And at the end of the day, it's just meh.
    (4)
    Last edited by Ardeth; 04-23-2025 at 07:51 PM.

  9. #9
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    I think my disinterest may stem from the fact the name Cosmic Exploration sounds pretty cool, but what we're doing on the moon is not.

    "Cosmic Construction" might have been better, although for greater verisimilitude, "Cosmic Pressing One Button" would really capture the spirit of the FATEs. They're the closest thing to group content, but only in the sense that everyone is required to be in the same physical location.

    I greatly preferred Island Sanctuary, and would rather be building a house there than thwacking crystals on the moon.
    (7)

  10. #10
    Player
    Voidmage's Avatar
    Join Date
    Apr 2020
    Posts
    835
    Character
    Hen'iel Jackel
    World
    Twintania
    Main Class
    Blue Mage Lv 47
    Quote Originally Posted by AstreMcClain View Post
    Starting off I went in not expecting much but I was let down by the lack of mounts, and the artificial difficulty of the tasks.

    There's so much running around that I'd rather just have a mount for.
    .
    .
    .
    Obviously some easy Solutions would be to enable mounts, adjust the timers, and fix the GP/CP issue of not fully refilling after a mission.
    I have to post a contrary opinion here in the hope it will be heard.
    The inability to use mounts imo is the best part.
    Sprint is fast enough to get around easily and the transporters are fun to use.
    I am seriously tired of everything outside cities just being a flying mount zooming nowadays and enjoy actually being able to see things for a change.

    Gathering has the correct amount of difficulty.
    If you are not lvl 100 then gold should be hard to get. Maxing gatherers should have some kind of “reward” in it.

    I like the content so far.
    The dyes are nice, the “gacha” is kinda fun (could use a pity system though) and its nice relaxed content that should be seen as a marathon and not something to rush through.

    My criticism:
    Progress is way too fast and that will definitely hurt longevity especially because the rewards are really only dyes and nothing really else to work towards and… even IS had better looking gear.
    The spacesuit is honestly pretty ugly (and could have used some ff14 aesthetic touch) and I hope that we will see gear with more care on the future instead of everything good landing in the cash shop.
    This would have been a great time to give us a Garlean team mission with gear from them.

    The entire thing seems to be made for no life content creators to stream in my opinion like many other things in the game nowadays and goes completely against the philosophy of “take your time and still see everything”.
    It is really disheartening to see how much progress has been made already.
    (7)

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