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  1. #1
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,360
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100

    Cosmic Exploration: Dead on Arrival

    So, there’s been some discussion about CE as of late and in regards to how some servers completed their phases in a matter of hours. What was supposed to be a long, long community-driven effort has been made a huge waste because of players who want in on content on Day 1.

    Look, I get it: we want that experience - but the fact is that we won’t get to see things now because people have obligations outside of the game. PTO? Sure. Call off? Not everyone can. This is a nightmare because of the fact that the developers and Yoshida himself greenlit this and made progression get crushed in a day.

    Now, I’m going to pull out the Elephant in the room, and this goes for all content: Community Driven FOMO. Remember when Firmament released? That took weeks to actually build up across 2 or 3 patches, and sure: people weren’t able to see how housing was being built. Let’s take Ultimates for example as well. If I’m trying to get into say FRU, people will stick around for only so long. They’ll come back, but usually by then a majority have already got their bag - this is visible in regards to High-end Content such as Savage being released since everyone wants to do the new thing.

    Yet, as time goes on, if you never have the time to get to the new thing, then you get left in the wash and miss out. Thankfully people still revisit them, either an expansion ahead or when it’s current and weekly lockout is gone. Still, it does not change that people have moved on from things and you just can’t get that experience anymore because the community doesn’t want to do it or already has done it.

    Trying to find like-minded people can be difficult for certain content in this situation as well. So, the question I’d like to pose for this thread is this:

    How do we prevent content from getting flushed out within the First Day when it is tied to community progression per server?

    This is still in regards to Cosmic Exploration of course, but my solution would be to make it so that the community as a whole is challenged to meet a target. Per server. If I have 10,000 people active? Make the goalpost a Million XYZ. It’d stretch out the content, but you’d be working as a community long term towards it.
    (13)

  2. #2
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    6,826
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    This isn't unexpected. We had this all with Ishgard Restoration. They will do it in iterations so there will be more opportunities to participate.
    (3)

  3. #3
    Player
    Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,204
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Can someone who likes this content give me the ELI5 on why I should bang rocks on the bleak lunar surface rather than somewhere attractive?

    Like the main difference I'm seeing is CE involves timers. Not clear to me how this helps. It's still basically solo content.
    (1)
    Vive la résistance!

    Finalement, Boucles d'or goûta le porridge dans le bol de Bébé Ours. "Miam Miam, ce porridge est parfait!" dit-elle, et elle mangea le bol entier de porridge.

    Je m'habille comme une reine, je frappe comme une mule.

  4. #4
    Player
    angelar_'s Avatar
    Join Date
    Jun 2022
    Posts
    48
    Character
    Angela Moray
    World
    Balmung
    Main Class
    Reaper Lv 100
    You can make a whopping 80K on the brand new dyes that have been here for less than 24 hours, but only if you win the lucky lotto!
    (4)

  5. #5
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,083
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Mawlzy View Post
    Can someone who likes this content give me the ELI5 on why I should bang rocks on the bleak lunar surface rather than somewhere attractive?

    Like the main difference I'm seeing is CE involves timers. Not clear to me how this helps. It's still basically solo content.
    Cosmic has really interesting crafting distributions
    (3)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  6. #6
    Player
    hydralus's Avatar
    Join Date
    Jun 2016
    Posts
    1,028
    Character
    Keiho Fukiku
    World
    Balmung
    Main Class
    Warrior Lv 50
    Quote Originally Posted by angelar_ View Post
    You can make a whopping 80K on the brand new dyes that have been here for less than 24 hours, but only if you win the lucky lotto!
    Chump change. I sold the new lotto mount for 15 mil.
    (2)

  7. #7
    Player
    Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,204
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Cosmic has really interesting crafting distributions
    Okay. Which could have been incorporated into master recipes or similar.

    Meanwhile the FATEs are one-button numbers vaguely reminiscent of being an F1 monkey in EVE, but without the exploding spaceships.

    The crafting and gathering seem emotionally disconnected from the base progress. Like if we have a big bucket to fill with a specific ore, which crafters then use to make I-beams, that are then used to make a building it would have an engaging flow.

    Somehow SE has done something that must have absorbed a lot of resources that is less interesting than regular crafting and gathering.
    (2)
    Vive la résistance!

    Finalement, Boucles d'or goûta le porridge dans le bol de Bébé Ours. "Miam Miam, ce porridge est parfait!" dit-elle, et elle mangea le bol entier de porridge.

    Je m'habille comme une reine, je frappe comme une mule.

  8. #8
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,083
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Mawlzy View Post
    Okay. Which could have been incorporated into master recipes or similar.

    Meanwhile the FATEs are one-button numbers vaguely reminiscent of being an F1 monkey in EVE, but without the exploding spaceships.

    The crafting and gathering seem emotionally disconnected from the base progress. Like if we have a big bucket to fill with a specific ore, which crafters then use to make I-beams, that are then used to make a building it would have an engaging flow.

    Somehow SE has done something that must have absorbed a lot of resources that is less interesting than regular crafting and gathering.
    Yes it can be integrated into master recipes outside of cosmic, but I don’t think it’s a knock against cosmic that it tried it first
    (0)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  9. #9
    Player
    CidHeiral's Avatar
    Join Date
    Dec 2021
    Posts
    1,357
    Character
    Cid Heiral
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    That seems to already be the case. Similar to the Firmament, the first phases went quick because they contain essential NPCs and whatnot. After that everything slows down dramatically. Right now on Hyperion we're on the habitation module step and the bar is moving at a snail's pace. Is there a server already beyond that step?

    EDIT: Discovered there's a site tracking progress. As of this post nobody is anywhere near completing that step. Most are around 20% done or less after working at it all day. https://na.finalfantasyxiv.com/lodes...oration/report
    (1)
    Last edited by CidHeiral; 04-23-2025 at 03:20 PM.

  10. #10
    Player
    Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,204
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Yes it can be integrated into master recipes outside of cosmic, but I don’t think it’s a knock against cosmic that it tried it first
    That's fair. Might have saved some time had they just done it without the whole moon-base thing though.
    (0)
    Vive la résistance!

    Finalement, Boucles d'or goûta le porridge dans le bol de Bébé Ours. "Miam Miam, ce porridge est parfait!" dit-elle, et elle mangea le bol entier de porridge.

    Je m'habille comme une reine, je frappe comme une mule.

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