Page 5 of 9 FirstFirst ... 3 4 5 6 7 ... LastLast
Results 41 to 50 of 103

Hybrid View

  1. 04-23-2025 06:48 AM

  2. #2
    Player
    Neoyoshi's Avatar
    Join Date
    Aug 2013
    Location
    ☀ Ul’dah ☀
    Posts
    986
    Character
    Neoyoshi Kaligawa
    World
    Gilgamesh
    Main Class
    Monk Lv 100
    As much as I kind of knew all of this was going to happen, the silver lining is that because we are getting multiple planets in this content, the feedback (if they listen) might give them what they need to improve on this and build out the progression differently so high-pop servers can't just burn through these progression phases so quickly.
    (5)


    Journey to all fish: 1383/1729 (348 remaining) [79%]

  3. #3
    Player
    Shyxx's Avatar
    Join Date
    Jun 2022
    Posts
    28
    Character
    Remi Valentine
    World
    Sagittarius
    Main Class
    Archer Lv 25
    Quote Originally Posted by Neoyoshi View Post
    As much as I kind of knew all of this was going to happen, the silver lining is that because we are getting multiple planets in this content, the feedback (if they listen) might give them what they need to improve on this and build out the progression differently so high-pop servers can't just burn through these progression phases so quickly.
    Spoiler alert, they won't listen. This game needs a change of guard yesterday, Yoshi-P and his team have done wonders for the game over the years but everything they've done and released for a long time now has gotten a bad reception and the player count keeps going down.
    (5)

  4. #4
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,148
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Neoyoshi View Post
    As much as I kind of knew all of this was going to happen, the silver lining is that because we are getting multiple planets in this content, the feedback (if they listen) might give them what they need to improve on this and build out the progression differently so high-pop servers can't just burn through these progression phases so quickly.
    Their response to the negative reception to IS was "We aren't getting the praise we deserve, so we're not going to bother trying." I'll be very surprised if they actually iterate on CE and don't just write it off and go through the motions.
    (7)

  5. #5
    Player
    xbahax92's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    1,098
    Character
    Flan Vongola
    World
    Raiden
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Daralii View Post
    Their response to the negative reception to IS was "We aren't getting the praise we deserve, so we're not going to bother trying." I'll be very surprised if they actually iterate on CE and don't just write it off and go through the motions.
    That's what I'm afraid of yeah. Just because there are vocal players, doesnt mean they should drop it forever.
    Does it have flaws? Yeah. Still doesn't mean there aren't people who appreciate this style of content.
    Honestly, I dont need a new map to explore for this type of content. They could bring a new system and integrate it all over Eorzea. Continue further and create a community event, where everyone can participate and enjoy. No need for speedruns.
    (0)

  6. #6
    Player
    ViinaS's Avatar
    Join Date
    Jul 2024
    Location
    As far away from Dawntrail as possible
    Posts
    151
    Character
    Viina Sixstep
    World
    Shiva
    Main Class
    Bard Lv 100
    Quote Originally Posted by Neoyoshi View Post
    As much as I kind of knew all of this was going to happen, the silver lining is that because we are getting multiple planets in this content, the feedback (if they listen) might give them what they need to improve on this and build out the progression differently so high-pop servers can't just burn through these progression phases so quickly.
    SQE and the devs listening to feedback?
    Now that's truly something out of this world if that happens.

    To me the new dyes and them being exclusive to there sceams of desperation to make people do the content.
    And like many others who craft or gather casually and not.... Savage Level this content is something I cna stomach 1 hour per day at most.
    (2)
    Last edited by ViinaS; 04-25-2025 at 06:25 AM.

  7. #7
    Player
    ZephyrMenodora's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    2,316
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    So it's boring and those of us that have jobs simply can't see the beginning stages due to this progressing within a couple of hours on the first day.

    How nice.
    (11)

  8. #8
    Player Rinoa_353's Avatar
    Join Date
    Feb 2016
    Location
    Shirogane - Minaa/Lavender Beds - Rinoa
    Posts
    647
    Character
    Minaa Mihgo
    World
    Seraph
    Main Class
    Dancer Lv 100
    They should make it where the base updates at the end of the week so that everyone has a chance to contribute. I was disappointed in missing out after being really excited and I woke up mid morning (8 AM US Mountain Time) and they were completed in both Exodus and Seraph
    (9)

  9. #9
    Player Exmo's Avatar
    Join Date
    Nov 2024
    Posts
    817
    Character
    Exterior Motive
    World
    Raiden
    Main Class
    Dancer Lv 100
    I'm disappointed that base progression is global, so because I logged in more than 3 hours after the weekly reset I did not get to enjoy any sense of that progression nor can I ever realistically contribute to the group project because I work when the weekly reset happens.

    I was expecting it to be more like bozja, where "base progression" projects spawn once every 90 minutes or so, procced by global completion of stellar missions. Participating in your first base progression project each week should net you great rewards and give you a high contribution to the communal project. You should be able to then participate in more base progression projects that week for lesser rewards, so you could grind out your job if you wanted to.

    Once the communal goal is reached, the base should only appear to progress when the player picks up the quest to watch the cutscene. The base's current appearance should differ from player to player, so there's no FOMO (not on day 1 and not 5 years later).
    (7)

  10. #10
    Player
    LennyKava's Avatar
    Join Date
    Apr 2025
    Posts
    1
    Character
    Lynette Kava
    World
    Zurvan
    Main Class
    Monk Lv 100
    Adding my thoughts to the thread. I had practically the opposite experience to the big pop servers in Zurvan, OCE. We weren't even able to get past the first stage at peak hours.

    People were hopeful the progress would carry over to the next fate so we might have a chance to finish, but it looks like we'll just be stuck at level 1 unless SE changes the way progression works.

    I think the best way to fix this for both low pop and high pop worlds would be to scale the time it takes to progress with the amount of people in the fate. This is already done with difficulty levels for fates in Eureka and Bozja, so why not here as well?
    (2)

Page 5 of 9 FirstFirst ... 3 4 5 6 7 ... LastLast