Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 23
  1. #11
    Player
    Ukina's Avatar
    Join Date
    Nov 2022
    Posts
    21
    Character
    Ukina Yascaret
    World
    Cerberus
    Main Class
    Paladin Lv 90
    Quote Originally Posted by UNDEAD10000 View Post
    Weekly tomestone cap, raid weekly cap and other weekly reward caps have sinlge purpose, which is to keep players subscribed as long as possible when without weekly limits, most players would just grind everything in 1-2 weeks and then stop playing the game until next big update.
    Even with the weekly limits ppl "grind" for 1 or 2 weeks then go away, simply because the contents are not interesting enough and don't reward enough. SE keeps spamming the same formula for years, people are bored, and even new players will get bored at some point. They just keep this game running to "feed" the shareholders as they say, but imo because it is their main source of money. Won't last long in the actual state of the game tho...
    (1)

  2. #12
    Player
    Gurgeh's Avatar
    Join Date
    Dec 2021
    Posts
    634
    Character
    Enceladus Orbilander
    World
    Spriggan
    Main Class
    Scholar Lv 58
    Quote Originally Posted by Jeeqbit View Post
    So that people reclear the raids each week rather than farm them all in the first week. The actual intention of mechnisms like that I believe is so that people who start a bit late still see parties up, although they do anyway in practice because you still have prog parties 7 months later.
    This is likely for the same reason. To keep people playing over a longer stretch of time, which benefits other players who don't just "farm it all week1 then leave". Yoshi-P once said he could "write a book" about why the tomestone cap was needed, including the 2,000 cap for poetics apparently, since obviously he gets asked about it by journalists.
    That's basically Kupo of Fortune from what I understand. And all those rewards ended up on MB I think?
    This is the first time if read during you've said Jeeqbit that just makes no sense.
    How does 450 call keep people raiding?
    All the caps do (450 and normal raid) do is keep people out of highend raiding until it's so old that there is nothing to "be a part of", and the best opportunities to try it out with friends have gone, and it's just not with it.
    It achieves *0* else.

    You want to keep people in dungeons? Give them 1 chance a week to win a low drop rate mount. (The game has more than enough revenue to lash a mount model together for every dungeon. Assumes they are not spunking it on other games)
    Same for raids. Give them something cool. Give them 1 chance a week.

    The gear caps do nothing to keep people in content. They just KEEP THEM OUT OF THE NEXT content.

    Crafted great is useless because there is no 'playable battle' way to earn enough Gil to buy it at mb prices that doesn't require more scheduling and psuedo statics. (Everyone knows my opinion on what crafting has become. Crafting without mods is just yuck)
    (0)

  3. #13
    Player
    Gurgeh's Avatar
    Join Date
    Dec 2021
    Posts
    634
    Character
    Enceladus Orbilander
    World
    Spriggan
    Main Class
    Scholar Lv 58
    Quote Originally Posted by Jeeqbit View Post
    So that people reclear the raids each week rather than farm them all in the first week. The actual intention of mechnisms like that I believe is so that people who start a bit late still see parties up, although they do anyway in practice because you still have prog parties 7 months later.
    This is likely for the same reason. To keep people playing over a longer stretch of time, which benefits other players who don't just "farm it all week1 then leave". Yoshi-P once said he could "write a book" about why the tomestone cap was needed, including the 2,000 cap for poetics apparently, since obviously he gets asked about it by journalists.
    That's basically Kupo of Fortune from what I understand. And all those rewards ended up on MB I think?
    This is the first time I've read something you've said Jeeqbit that just makes no sense.
    How does 450 call keep people raiding?
    All the caps do (450 and normal raid) do is keep people out of highend raiding until it's so old that there is nothing to "be a part of", and the best opportunities to try it out with friends have gone, and it's just not worth it.
    It achieves *0* else.

    You want to keep people in dungeons? Give them 1 chance a week to win a low drop rate mount. (The game has more than enough revenue to lash a mount model together for every dungeon. Assumes they are not spunking it on other games)
    Same for raids. Give them something cool. Give them 1 chance a week.

    The gear caps do nothing to keep people in content. They just KEEP THEM OUT OF THE NEXT content.

    Crafted great is useless because there is no 'playable battle' way to earn enough Gil to buy it at mb prices that doesn't require more scheduling and psuedo statics. (Everyone knows my opinion on what crafting has become. Crafting without mods is just yuck)
    (0)

  4. #14
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,390
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Gurgeh View Post
    This is the first time if read during you've said Jeeqbit that just makes no sense.
    How does 450 call keep people raiding?
    Tomestones are not strictly related to raids. People cap them who do not do raids. Therefore, the idea of those is to keep them doing dungeons each week so that queues for roulettes like expert or others pop. And this does work because you easily see it pop with others trying to cap, and you know they are trying to cap on reset day because the people matching with you have weapons from ultimates or other raids glammed on.
    Quote Originally Posted by Gurgeh View Post
    I'm just not bothered if I ever clear EX4. I just don't know how to pick my PFs
    and honestly, I'm afraid of look like a "progliar" just because I don't even realise I'm still misunderstanding the mechanic/strat.
    I understand that EX4 feels kinda hard, at first. All those rose mechanics gave me vulns for quite some time. But I stuck with it for 3 weeks straight and cleared 86 times, often in bloom5-enrage parties to help them clear. I learned every single strategy and every single variation. If they struggled, I taught them how to be better at it and linked imgurs of what to do.

    After doing EX4, I feel like it's excellent casual content. It's not going to actually give people the sort of issues they've had with M6S or ultimates. It's not actually that hard. And the enrage is so lax I've barely seen it even when there has been 16 deaths. I've had farm parties that died at some really bad times and salvaged it consistently so that every pull was a clear...

    If you're struggling with a mechanic though, I do recommend making sure that you understand it better. You can absolutely do every single mechanic consistently when you understand it, so if it's going wrong sometimes, should look at some videos closely to see what you might be doing wrong.

    One time there was a player that didn't understand how to rotate the sword to not cleave the party, but they were flawless at the entire rest of the fight, and once we helped them understand that we just cleanly beat the entire thing.

    A lot of other parties just can't do EF2 correctly. Your best bet is just to do the BD strat for it. It makes EF2 the same as all the other EFs.

    Other than that, you may get vulns in some of the rose mechs. Not a big deal really, but if you're struggling with them you could make a post asking for tips to do it consistently.
    (2)

  5. 04-23-2025 07:53 PM

  6. #15
    Player
    Ukina's Avatar
    Join Date
    Nov 2022
    Posts
    21
    Character
    Ukina Yascaret
    World
    Cerberus
    Main Class
    Paladin Lv 90
    Quote Originally Posted by UNDEAD10000 View Post
    Players who just grind weekly limit rewards for 1 or 2 weeks those who don't care getting current weekly tomestone or savage raid gear but player who want get current weekly tomestone or savage raid gear will spend like few months to get single gear set.
    The reason why many players finds content being boring is because there is pretty much no useful content to do once weekly cap stuff is done and other reason is most content being way too easy.
    Given the weekly tomes cap, heavy weekly restriction on savage raids, and the global state of PF (at least on EU DC) where the main issue is dealing with toxic players/prog liars, it's not surprising many people kinda give up and go see if the sky is clearer elsewhere. Raiders with enough determination to keep farming like this are just a pinch in the player pool, many players just don't want to pay a monthly sub for so few contents (and rather bad ones) and to be strained with limits, restrictions and other selfish players
    (1)

  7. #16
    Player
    Nero-Voidstails's Avatar
    Join Date
    Nov 2023
    Posts
    854
    Character
    Nero Tsukimi
    World
    Zalera
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Ukina View Post
    Given the weekly tomes cap, heavy weekly restriction on savage raids, and the global state of PF (at least on EU DC) where the main issue is dealing with toxic players/prog liars, it's not surprising many people kinda give up and go see if the sky is clearer elsewhere. Raiders with enough determination to keep farming like this are just a pinch in the player pool, many players just don't want to pay a monthly sub for so few contents (and rather bad ones) and to be strained with limits, restrictions and other selfish players
    most place are like that but what I kinda also hate is that gearing up for raids cost legit millions making me slightly tired of thing and raiding
    (1)

  8. #17
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,390
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Nero-Voidstails View Post
    most place are like that but what I kinda also hate is that gearing up for raids cost legit millions making me slightly tired of thing and raiding
    It really doesn't cost that much. If you world visit for cheap prices using World Visit at Limsa you'll find somewhere that has each crafted piece for probably like 100k or 200k. This would make the total cost about 2 million. Plus you can simply get the weekly raid gear from the normal raids instead, for free. You can get the materia currency from fighting hunts making that completely free, and you can pentameld for free if you have the materia by leveling a crafter, made very easy with content such as Cosmic Exploration or Ishgard Restoration. You also don't need to pentameld if you can't.
    (0)

  9. #18
    Player
    Nero-Voidstails's Avatar
    Join Date
    Nov 2023
    Posts
    854
    Character
    Nero Tsukimi
    World
    Zalera
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Jeeqbit View Post
    It really doesn't cost that much. If you world visit for cheap prices using World Visit at Limsa you'll find somewhere that has each crafted piece for probably like 100k or 200k. This would make the total cost about 2 million. Plus you can simply get the weekly raid gear from the normal raids instead, for free. You can get the materia currency from fighting hunts making that completely free, and you can pentameld for free if you have the materia by leveling a crafter, made very easy with content such as Cosmic Exploration or Ishgard Restoration. You also don't need to pentameld if you can't.
    you love being a white knight don't you? as someone that find crafting boring even 2 Millions is a good amount and on week one it's 17+ most the time so please stop acting like you know everything and normal raids only drops four piece meaning you get one top/legs 2 of the rest or four accessories or a mix to get 3 piece instead but right can't complain without a white knight defending the game problem. if you are happy like that congrats but robbing player shouldn't be a normality
    (1)

  10. #19
    Player
    Nero-Voidstails's Avatar
    Join Date
    Nov 2023
    Posts
    854
    Character
    Nero Tsukimi
    World
    Zalera
    Main Class
    Gunbreaker Lv 100
    oh ya also forgot the normal raids savage start to 740 without spending a thing in gears from other player or crafting. 450 tome for one item only not two but one and max 4 from the normal raids leaving you with 6 missing piece and that's if you got for accessories for the normal raids do you barely saved 7 million without Penta meld too and if unlucky as hell you can lose all materia quickly forcing you to spend more gils that can still be around 7m to 12m and if you don't craft well though luck better save now for next tiers because after 3 days all pf require guides
    (1)

  11. #20
    Player
    Kandraxx's Avatar
    Join Date
    Sep 2021
    Posts
    337
    Character
    Luna Arcon
    World
    Twintania
    Main Class
    White Mage Lv 100
    Guild Wars 2 f2p is better than this game subbed & unlocked. Better PvP, better world, better classes, better gameplay by miles, better/more engaging farms and even better dungeons and raids, which is hilarious af seeing that GW2 instanced group content is also trash.

    Oh yeah, and everybody gets their own instanced house, mind-blowing concept.

    Square can't even do better than a 'company' which now consists of 2 devs in a rented cubicle, a PO box and a fax machine.
    (0)
    Last edited by Kandraxx; 04-24-2025 at 06:55 AM.

Page 2 of 3 FirstFirst 1 2 3 LastLast