I hate it. I felt depressed after going there. Life draining stuff


I hate it. I felt depressed after going there. Life draining stuff



The gameplay is tedious.
But I don't want them to abandon this project like any other in the past. FFXIV lacks casual content and this one could be one, if done right. I really hope they won't take the criticism to negative. They should rather figure out a proper gameplay loop, that is both fun and engaging.
You guys were told this was gathering and crafting content. What exactly were you expecting in terms of action?


Overall, I like it, but I have 2 complaints about the cosmic exploration :
- I'm not happy they went back on their promise that if you came later, everything wasn't already build. I logged in after work, and the 2 first stages were already done. That's a pity. How can a game that seem to target active people with very little playtime can systematically send the wrong message to this same public.
- It's the perfect content to do while you're trying to queue for thing with a long queue. But it's an instance so you cannot queue. You can either do the cosmic exploration, or queue for something while doing nothing. I hope at one point in time, SE will find a way to let you do things while you wait in a queue.
But I'm not sure how I will feel when the "novelty" wears off.
Last edited by CNitsah; 04-23-2025 at 04:49 AM.

Wait really!? So, everything is built already? The look of the overworld isn't linked to quest progression? Hot dang how did they mess that up? They got it right with the Namazu and other tribes.- I'm not happy they went back on their promise that if you came later, everything wasn't already build. I logged in after work, and the 2 first stages were already done. That's a pity. How can a game that seem to target active people with very little playtime can systematically send the wrong message to this same public.
Sure, the bones of the tribe's hubs are there but they don't build them up until you hit the quest to upgrade it.
I figured they would just do the same thing with Cosmic Exploration. I would get there see players running around the unfinished place until I catch up to them on my end.





I don't like the way it cares about ilvl instead of crafting stats so even the first crafts are giving me a pop-up saying my ilvl is too low even though it isn't, so I'm basically doing them blind with no indication of difficulty.
overall meh, got some complaint :
- jobs scales poorly, i struggle less with my 90 unmeld crafters on doing missions (even criticals events) than on my 100 crafters with i720 and meleded
- rewards outside of critical are really f-ing low, i won't even talk about the pilot thing because there is almost no point going in assist on those (the buff giving you only +10 of each coins, what a joke)
- items cost an arm and a leg (see previous point)
- game not giving you a timer for when next event will appear when ishgard did this pretty well
- the bunny roulette miigame is fun but some rewards in it are... questionnable like cordials and not hi-cordials
- too much invisible walls
- gets repetitive and boring real fast (because as stated in previous point, lack of events spawning unlike ishgard)
Last edited by Fatch38; 04-23-2025 at 05:11 AM.
Well done, CBU3. Truly a remarkable design. I really love how you made it so it was limited to each world, but you didn't scale it to the world pop. So, OCE being the smallest of DCs and Bismarck being one of the two smallest pop worlds, we have yet to successfully complete base camp expansion. Also, hats off to having the second attempt be scheduled at 8am NZ time, 6am in AU, who tf knows what other times in SEA, so there are only three of us in this one instance. What a waste of time.


Glorified Leve quest simulator and everything is completely solo. There is zero co-op with other players. Can't play with friends if they're on another data center/world.Work together with your fellow Disciples of the Hand and Land to explore the uncharted terrain of the cosmos!
You likely missed every phase if you're on a high pop world.As exploration progresses, the appearance of your base camp will change, new areas will be unlocked, and a variety of rewards may be gained.
Unless you're on Dynamis. Then you'll never finish a phase because no one else can help your low pop world.You may only access cosmic exploration areas and quests from your Home World.
10 out of 10 content.
Only CBU3 could release something so incredibly boring. It's honestly impressive how much these devs regurgitate the same systems ad nauseam and not change a single thing about them.
It might even be worse than Island Sanctuary.
Last edited by MisterNublet; 04-23-2025 at 05:45 AM.
I'd much rather they'd expanded IS than introduced this. Maybe the other planets will improve it, but this is just solo crafting and gathering in a bland environment.
The hoverboard thing is... a nice change from a zipline.
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