Hi. The world that failed was Golem. Too low pop to pass the fate. I was there.
WAIT. are you telling me i already missed out stages just because i cant take off for an patch right after easter???
As far as I can tell, yes. The base progresses through different stages based on people doing tasks in the zone. Once the the next stage is built, it stays that way for everyone.

Yep, if you have work you won't be able to see the stages people have completed (and they finished all of the current ones within hours) and your missions won't contribute to the overall area progression either. There's new progression each week, but as reset is on a Tuesday morning (at least in Europe) it just means people who actually have responsibilities and employment will miss out again

It would be nice if they could just monitor progression over the full week, without displaying any results until reset. This way whatever contributions people can make over the week, on their own schedule, could contribute to the overall, and stats would be based on that (rather than being based on whether you can make that contribution in the first 5 or 6 hours post update, as it is now).Yep, if you have work you won't be able to see the stages people have completed (and they finished all of the current ones within hours) and your missions won't contribute to the overall area progression either. There's new progression each week, but as reset is on a Tuesday morning (at least in Europe) it just means people who actually have responsibilities and employment will miss out again

Yes, honestly if you have any sort of normal life that doesn't allow you to be available in game 24/7, you will mostly miss out on the restoration stages. Same with Ishgard, sadly. Not sure why they chose to bring this particular type back rather than a restoration that lets you proceed at your own pace a la Doman.

I can't believe Yoshida is FORCING me to play content with a controller




Have not done much, but it seems cute so far.
I don't like crafting in general, but I like that there are little dailies to do and I like that my inventory isn't getting cluttered. The fates are a nice way to progress while you watch something.
I gave it a solid few hours immediately on release. It's kind of fun but clearly needs a lot of hotfixes because its a shambolic mess with game breaking bugs and nonsensical scaling. The higher level gathering is very RNG dependant which makes it more of a frustration than a challenge, especially with no additional ways to regenerate GP. The base construction was boring and I know people say its just like the Firmament but even the Firmament had you carry bricks from one place to another. This was just running around whacking nodes for 40 minutes. Even if they fixed and tweaked everything, I wouldn't bother taking the content seriously because no doubt within a few days it'll be full of bots. I honestly would have preferred the core gameplay to be more aligned with the Diadem than this levequest simulator.
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