100000% this. Like se if you read any forum post at all make it this one.What tanks need. (encounter design wise)
- Higher boss damage auto attacks.
- Harsher tank busters.
- Mechs where they should protect a certain target with mit.
- Making interrupt's & Stuns more Important.
- (For dungeons) Allow tanks to pull more then two sets of mobs.
What tanks need. (Job design wise)
- More fun and interesting rotations, add rng and more combo paths. Small ways to optimize and maximise damage
- Less similarities some tanks should exceed better in some areas. It's fine to have pros and cons to jobs (tanks included)
- Defensive kit reflect the content, Currently tanks got too much defensive and self heal value, we either need to see that value be used or to tone it down.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote

