Quote Originally Posted by Valence View Post
currently in most fights bosses barely throw a couple of them because they're busy casting long ass mechanics by recentering themselves in the middle of the
It feels like in Dawntail’s Savage we’re occasionally having the moments where a mechanic is happening and the boss is doing autos the whole time, but it really ought to be more frequent. These encounters are like 10+ minutes long and it’s hard to remember more than 2-3 moments per encounter where the autos are notable.

It also does feel a little silly when we have the strong 40% mitigation abilities that can be saved for busters. Then in the occasional case there’s a lot of autos, the player can just press whatever they want as long as the 40% or invuln is not used.

Eg. M2S: a lot of autos during Beat 1, then a buster soon after that, and then a lot of autos during Alarm 1 right after that. But in practice this isn’t really that threatening because tanks can handle all the autos before and after the buster by using whatever they want other than whichever ability they’re going to use on the buster.