Who said those autos were "threatening"? Can you define threatening? Do you mean "will oneshot if you don't mitigate"?
Those autos forced healing and mitigation to be used, and managing said resources.
You're also absolutely disingenuous if you think that autos have remained the same since then, because first, they have stopped critting, and two, currently in most fights bosses barely throw a couple of them because they're busy casting long ass mechanics by recentering themselves in the middle of the room. I shouldn't have to explain how this is not even comparable. And you mention it yourself on top of it: tools have changed and we have a lot more of them, yet autos haven't changed by your take. So what will it be?
By your logic then neither is using a skill by knowing it will reduce damage. That is just certainty.
The whole point isn't hoping it reduces damage anyway. You can make the mitigation 100% and keep a lower % of proc rate for the damage abilities you'd get out of it, that's the whole point of the concept, but don't seem interested in considering what it could bring in terms variations and engagement.
Then elaborate, because I am not seeing the difference between pressing low blow when it resets or pressing PP when you get a proc?
Then you're fighting strawmen and windmills at this point. It's never been about that.
And so? Dark Dance is better than nothing. It's actually a good tool to mitigate a constant stream of damage and hits.
But that's the thing, you want predictability (and boredom), I want reactionary gameplay. I don't think you're wrong for liking the former, but you're trying to assert that the latter is non functional in tank design, which is absurd. It's only non functional in the case of current binary busters that require the mitigation to function at all times else you die.
I literally did mention it. Re-read the thread please.
"Bring back boss crits, serious and constant autos, bring back semi randomized party hits, bring back prey mechanics that have to be covered. Put people on their toes, but that's definitely a different paradigm and approach"
"with copious amounts of constant autos AND rng crit autos, which bring variations to prevent boredom"
"Again filler content and white noise doesn't have to be part of mit plans. It just requires people to adjust to random little events and express their skill with it. "
How do you want me to make it clearer?
And thank your for the reminder about crits. Doesn't make DD useless anyway. Doesn't prove anything.
You could have different skills targeting Crits and... oh but we actually had one of those didn't we? Awareness it was. It was there for a reason back then.
That's what I'm saying. Bulwark wasn't used on busters back then unless you literally had to. Your point?
Today or back then? If you answer back then, big doubt.
We have been over this doesn't mean that I suddenly do agree with your takes, because the past proves me right. You want to paint it as identical as today, but that's a lie. It's not about the script, it's about the little rng and white noise that happens in the background. If you don't use your bulwark on busters in its past version, then you're now free to use it to deal with this other layer of mitigation and help your healers, and preserve resources. That's what we had in the past and that you do not want to remember.
You're fighting against strawmen again.