
Originally Posted by
Mikey_R
The thing is, we have already been through the era of RNG mitigation, it was generally disliked, the main reason being, you could not predict it. It was not guaranteed mitigation. It is the same way healers do not rely on critical healing when they plan out their healing plans, unless they have a guaranteed way to critical heal, because you can then plan it in.
This goes the same for many other things in the game. Bosses could crit, Paladin had an action that prevented critical hits, wasn't very useful except in 2 places off the top of my head. Shiva EX bow phase as she had a massively increased crit rate that Awareness prevented a lot of damage from the auto attacks and Hallicarnasus tank buster, critical hit. It was an auto crit, awareness is then a form of mitigation by preventing that crit.
Going to Dark Dance, it's main use was in trash packs, Dark Arts Dark Dance + Dark Arts Dark Passenger gave the DRK increased evasion, increased Parry rate and gave the enemies blind, you didn't take much damage, then, coupled with Dark Arts Abyssal Drain to restore health, you could make yourself extremely hard to kill for a duration, though it cost a ton of MP to pull off. (Using guaranteed mitigation with DAAD was my preferred method). However, Dark Dance wasn't used for mit plans, mainly because it was a lot of magic damage, and so it done nothing, but also because, like Bulwark, it was RNG.