Quote Originally Posted by Valence View Post
Bring back abilities like Dark Dance (with an off tank equivalent) to make tanking less boring beyond busters, especially if SE brings back more autos.
RNG mitigation is notoriously not something any tank wants to rely on, even if it is just for mitigating autos. It is likely the whole reason Camouflage has that innate 10% mitigation, to help even out the RNG of the extra parry rate.

Even if you want to put it as the DA version with the evade, for 1. bosses cannot miss, which makes it useless in those scenarios, and 2. it is still RNG, it might be godly, it might be useless. Healers will plan for the worst, so even if it does give you godly luck, it likely isn't going to give any extra benefit. Even if the Healer saved that oGCD, they have nowhere else to use it as everything is already planned out.

The tank role isn't going to be 'saved' by making them mitigate auto attacks, tanks need to have more control over the boss and what the boss does. Stuns/interrupts need to matter and we need to be able to position the boss into a better location to help with mechanics and that last point is important. Bosses are too clean, very rarely do you get a situation where the boss is slightly off centre, or they are rotated at a funny angle, which then affects where mechanics go. Take M5, imagine if his half room cleaves were based on the facing of the boss, which forces everyone to pay attention to the bosses orientation, but it is also the tank's responsibility to keep it as consistent as possible and that is what is missing.