What tanks need. (encounter design wise)
  • Higher boss damage auto attacks.
  • Harsher tank busters.
  • Mechs where they should protect a certain target with mit.
  • Making interrupt's & Stuns more Important.
  • (For dungeons) Allow tanks to pull more then two sets of mobs.

What tanks need. (Job design wise)
  • More fun and interesting rotations, add rng and more combo paths. Small ways to optimize and maximise damage
  • Less similarities some tanks should exceed better in some areas. It's fine to have pros and cons to jobs (tanks included)
  • Defensive kit reflect the content, Currently tanks got too much defensive and self heal value, we either need to see that value be used or to tone it down.