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  1. #1
    Player
    ThorinG's Avatar
    Join Date
    Feb 2022
    Posts
    25
    Character
    Thorin Galahad
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100

    Tanks need more than just TankBusters

    For most fights - not all - today in FFXIV, tanks do not deal with anything unique except for the occasional - if not completely absent- "Tank Busters", leaving them with most of their Mitigation tools on " optional or Emergency use" only.

    What if Tanks have to deal more with during the fights which force them to rotate through their Mitigation abilities?

    My suggestion is the following:
    to let the enemies enter a state of "Rage" periodically during fights, this state lasts for 10-15 seconds and can either (increase Autoattack damage by 50%) or (grants a 50% chance that Auto attacks will crit)

    This applies to bosses only, or all enemies if you want to go to the extreme.

    Let me know what you think?
    (3)

  2. #2
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,413
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    So basically just old crit autos and actually dangerous autos?

    Sign me up
    (9)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  3. #3
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,332
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Supersnow845 View Post
    So basically just old crit autos and actually dangerous autos?

    Sign me up
    Yan auto attacks hitting for 65k each aren't enough?
    (1)

  4. #4
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,413
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Arohk View Post
    Yan auto attacks hitting for 65k each aren't enough?
    They are basically the only enemies that do hit enough

    Every boss should use yans as a baseline not as the pinnacle we achieve once per expansion
    (4)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  5. #5
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,135
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Every boss should use yans as a baseline not as the pinnacle we achieve once per expansion
    In fact, even dungeon bosses should, seeing how like raid bosses they're not autoattacking but casting their stuff most of the time, anyways. At least make the few autoattacks they do actually hurt!
    (2)

  6. #6
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,332
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Carighan View Post
    In fact, even dungeon bosses should, seeing how like raid bosses they're not autoattacking but casting their stuff most of the time, anyways. At least make the few autoattacks they do actually hurt!
    but how would the average cure spamming white mage player keep up with so much boss damage
    (0)

  7. #7
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,023
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Supersnow845 View Post
    They are basically the only enemies that do hit enough

    Every boss should use yans as a baseline not as the pinnacle we achieve once per expansion
    And Harrowing Hell as the party wide equivalent
    (0)

  8. #8
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,280
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    I didn't read the whole thread if this was already suggested but
    Add "get behind me" mechanics where a healer or dps get targetted with lethal attacks that you the ttank need to intercept, not a tether, it would just hit the first target between the boss and his target. This would especially give off tanks something to do in normal content, where they kinda just sit there scratching their ass
    (1)

  9. #9
    Player
    Nero-Voidstails's Avatar
    Join Date
    Nov 2023
    Posts
    854
    Character
    Nero Tsukimi
    World
    Zalera
    Main Class
    Gunbreaker Lv 100
    diabolos second phase at the start being super scary due to auto Crit xx) but ya would be amazing to see Crit back from mobs and bosses
    (2)

  10. #10
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,848
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    What tanks need. (encounter design wise)
    • Higher boss damage auto attacks.
    • Harsher tank busters.
    • Mechs where they should protect a certain target with mit.
    • Making interrupt's & Stuns more Important.
    • (For dungeons) Allow tanks to pull more then two sets of mobs.

    What tanks need. (Job design wise)
    • More fun and interesting rotations, add rng and more combo paths. Small ways to optimize and maximise damage
    • Less similarities some tanks should exceed better in some areas. It's fine to have pros and cons to jobs (tanks included)
    • Defensive kit reflect the content, Currently tanks got too much defensive and self heal value, we either need to see that value be used or to tone it down.
    (7)

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