Quote Originally Posted by Rithy255 View Post
Imagine if tenacity was a serious consideration ever... that would actually be interesting but because tanks are so survivable and DPS checks are so important it becomes a stat that has no purpose.
The problem is that by all accounts tenacity should already be a serious consideration. It's numerical effects are already super strong, people joke about the 5%-6% extra mit, but that's flat mit based on already taking only 60% or less of the damage, so in reality it's 10% reduction, an amount you really should not sneeze at plus it increases damage and healing by 4%-5% on top of that.

The only problem is... a defensive stat in a game that never tests this defense ever is inherently useless. The issue with tenacity is not that the stat in itself is weak, rather that the mitigation-buffing part of it has no functional effect as the incoming damage to tanks is never the problem of their players, the damage they deal to the boss is.

If bosses dealt significant (and I mean significant, 200%-500% of current damage output if not even more) damage ot the tanks like in many other MMOs, then yeah, skipping tenacity for damage stats would be a tricky choice to make. Something for organized groups and stuff. For the offtank of the group probably, the maintank would want to stack tenacity so they don't die to AoE hits after a badly-timed autoattack they didn't mitigate at the time.