As Tenacity stands, if you want to make it a more serious pick, you either need to improve the damage gain, which, at the end of the day, just changes the stat priority, the other is increasing the damage mitigation. Now, this is a slightly more interesting prospect, but it end up in a similar situation to what accuracy used to be, ie. you get enough to go past a specific threshold, then you pick something else. It does come with the fact you have to then work out what combination of gear gives you that minimum, whilst then giving you the best damage increase. This would then just be put into a calculator that spits out the best gear combination with materia melds. It isn't an interesting prospect either way as it doesn't change how you play.
Unless you want to give Tenacity a new use, there isn't really anything interesting that could come from it (and I am ignoring the healing aspect, it really isn't something that needs to be taken into account, ie. the more Tenacity you have, the less damage you take, which means the extra healing is more likely to go to waste).
I am someone who would like more variety in stats and how jobs gear up. In my opinion, it is going to require more than just changing what stats do, it needs a change in how jobs are designed in general. But giving you the option of making a fast build or a more crit orientated build. Split Crit into Drit damage and Crit Rate, Direct hit is changed to reflect one of these (Critical Hit Rate determines the % and Direct Hit determines the damage). Tenacity, Piety and Determination could then be the role specific stats. Tenacity can do what it does now, Piety should add additional healing and have a damage increase and then Determination would primarily be a flat damage increase, but it could also add a very small amount of crit/DH (I didn't want to keep it as just a flat damage and this was the nest in a 10 second think, feel free to improve).
I don't really want to make a long post explaining jobs in more detail, but this would be a start in making things more interesting.



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