Page 2 of 4 FirstFirst 1 2 3 4 LastLast
Results 11 to 20 of 32

Hybrid View

  1. #1
    Player
    Espon's Avatar
    Join Date
    Aug 2013
    Posts
    976
    Character
    N'kilah Razhi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    I think a neat idea to make Tenacity actually useful would be to give dungeon and raid bosses the chance to crit with auto-attacks for like +200% damage, with Tenacity reducing the chance of crits landing on the tank, in addition to its current effects.

    Keep the required amount to reach crit immunity consistent throughout the expansion (like say 2400 for Dawntrail) so that going back to previous tiers doesn't feel like you're completely wasting stats. As your ilvl goes up, it just means you can afford to go after more pieces that lack Tenacity or not meld as much of it.

    And for more daring players that trust their healers to keep them alive, the option of going for more DPS is still there in exchange for survivability.
    (0)

  2. #2
    Player
    Burmecia's Avatar
    Join Date
    Apr 2016
    Location
    Silent Arbor
    Posts
    1,110
    Character
    Jitah'li Habhoka
    World
    Zodiark
    Main Class
    Archer Lv 100
    something something
    big numbers
    (0)

  3. #3
    Player
    Qyoon's Avatar
    Join Date
    Feb 2025
    Posts
    164
    Character
    Maelys Gyoji
    World
    Ragnarok
    Main Class
    Sage Lv 100
    because the only thing that matter in this game, whatever your role is, is all about doing damage.
    (1)

  4. #4
    Player
    Zakuyia's Avatar
    Join Date
    Apr 2022
    Location
    Gridania
    Posts
    611
    Character
    Zakuyia Shizyuie
    World
    Zalera
    Main Class
    Dancer Lv 100
    To the op.

    There are three types of mitigation in this game

    Tank dps and healer shields

    Support skills like arms length

    And finally your dps. More damage you do faster things die.
    (0)


    You open the door theres nothing in sight. You close the door wondering whats in sight. But lets be honest its probably gonna just let you down.

  5. #5
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,381
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Because crit not only affects damage but the crit rate of your self healing. All tanks have some form of self healing. For tenacity to be worth it, it would have to be much greater value.
    (1)

  6. #6
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,925
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Derio View Post
    Because crit not only affects damage but the crit rate of your self healing. All tanks have some form of self healing. For tenacity to be worth it, it would have to be much greater value.
    No one picks crit or direct hit for self healing though they pick it for damage.
    (1)

  7. #7
    Player
    ThurinTurambar's Avatar
    Join Date
    Apr 2023
    Posts
    122
    Character
    Thurin Turambar
    World
    Louisoix
    Main Class
    Reaper Lv 100
    So if you're doing stuff with party, damage is always the option, which means crit has prio and after that its going for dh/det balance.

    However if you were to do solo challenges, i believe tenacity is actually the best option.
    (0)

  8. #8
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,534
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by ThurinTurambar View Post
    So if you're doing stuff with party, damage is always the option, which means crit has prio and after that its going for dh/det balance.

    However if you were to do solo challenges, i believe tenacity is actually the best option.
    Tenacity scales so slowly, you would still be better off with your normal melds. The mitigation you have is going to be more than enough to cover what you need and in most cases, you do still want to win as fast as possible.
    (3)

  9. #9
    Player
    Seku's Avatar
    Join Date
    May 2015
    Posts
    583
    Character
    Seku Halvone
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Because the game doesn't throw anything at tanks that requires them to take defensive stats so killing faster is the best way to go. Can't really think of any mechanics in recent history that has wiped the group due to them not having enough HP / defense, but there are multiple accounts showing how groups wipe to enrages due to not having enough DPS.

    Reason 2 is that no mechanics require additional defense outside of the standard tool kit a job has.

    Reason 3 is that the rule of having enough defense and then put the rest into offensive stats is and probably will always be a thing. The amount of defense directly correlates to the amount of forced damage you take and the mistakes you make. Can be applied to just about any game that has these stats. The same can be said for accuracy, even though this stat no longer exists
    (0)
    Last edited by Seku; 06-07-2025 at 06:05 AM.

  10. #10
    Player
    PercibelTheren's Avatar
    Join Date
    May 2023
    Location
    Limsa Lominsa
    Posts
    1,034
    Character
    Percibel Theren
    World
    Zodiark
    Main Class
    Astrologian Lv 90
    The goal isn't to deal more damage than a DPS. The goal is to contribute as much damage as possible because, unless fights start being designed differently, damage reigns supreme. The faster you kill a boss, the better.

    Besides, tank DPS isn't as low as one might expect. Some jobs like Dancer barely do more.
    (4)

Page 2 of 4 FirstFirst 1 2 3 4 LastLast