Sometimes clunk is a good thing provided it isn't overly egregious levels of clunk, as it can add a unique and oft' unintended aspect to how you interact with the game.
This is where the whole "They have QoL'd the soul out of the game" aspect comes into play IMO..
Feels to me that the devs are not passionate about this game and they're just going through the motions, and will take any and every opportunity that makes development easier for them and decisions like this have compounded over the years into making them pretty complacent with just about anything.
Furthermore their need to justify systems like Trusts, and their decision to permanently eliminate the Trial Series as content have consequences on the writing, thinking back to HW/SB we had varying party sizes, characters could easily come and go, hell we had a Scion quit the Scions.
Can't do that now.
Every patch, the MSQ MUST account for:
-4-8 Characters for the Trust system
-1 Dungeon
-1 Trial
This is how we get terrible writing like the EW post story, or how a literally who like Zelenia comes out of no where to exist as the trial and will never be relevant again. Hell in Zelenia's case we were literally teleported away from the plot in order for that event to happen.
This is how you get dungeons like Aetherfont where before it happens, Thancred shows up out of no where and looks at the camera as if to say "The Trust system needs a tank"
I’ve been playing since 2013.I’ve seen War since the beginning
Meant to reply to you but I think I did something wrong.I played since 2013 so I’ve seen Every change to everything
I talk to my friend and I told him that I’m concern of the changes in 8.0Changing the gapcloser from "costs 20 Gauge, 10s CD" to "3 stacks, 30s CD per stack" was also a mistake that made the job worse, and this is a hill I am willing to die on.
WAR had a lot more things going on in HW/early SB, reducing the class to Fell Cleaves does it a major disservice.
Overall though, I agree with the OP. The devs keep sanding down the ($job) gameplay with each patch and expansion.
Quick doublecheck with the WaybackMachine tells us that, post 4.2 rework, Onslaught was 100p for 20 Gauge, and Fell Cleave was 520 for 50 Gauge (or 104p for 10 Gauge). So, by simply reducing the Gauge cost on Onslaught to 10 instead of 20, it'd make the comparison '104p per 10 Gauge spent on FC, versus 100p per 10 Gauge spent on Onslaught'. A single autoattack would be more than 10x more damage than 'the amount lost because you used Onslaught instead of FellCleave'. Instead, we now press the gapcloser, ideally, 3 times in quick succession in the burst window, and not for 'actually closing a gap' if we can help it
SE loves to introduce solutions that just make more problems, don't they
I would never understand why they go that route while driving all fans who build them up just for new faces.There has to be a way to introduce new people without treating your current customers like a joke
I agree and I miss when War was a berserker type and now it’s a healerEvery dungeon is now "Avoid stuff on floor" and "Instant Death Galore" this expansion and Square Enix asked themselves why they lost so many players. I personally don't have any motivation to do any dungeon grinding for Dawntrail because the dungeons feel cheap, not fun and challenging but cheap a lot of the time, especially for classes that have no inherent or limited mobility skills like Astrologian and White Mage. The glaring hallway dungeon design is something that became really obvious in Dawntrail and it even bled over into Final Fantasy XVI because that seemed to be all that team of Square Enix was capable of doing. I think a lot of people are tired of being built up as the "Warrior of Light" and then getting one-shot by some cheap boss mechanic every dungeon/raid.
I am sure it is enjoyable if you can ping-pong around the arena as a Viper or Reaper.
The OP is a Warrior too and don't Warrior's essentially make healers obsolete with their self-healing. I think Square Enix needs to restore the trinity to give all three roles a place again because having a Warrior do all 3 roles themselves is a bit depressing.
Right, I completely forgot about that aspect as well. Damn, Stormblood really has been quite a while ago...
Thank you though, you are absolutely right - gauge management used to be kinda important for a WAR back then.
Onslaught is an oGCD though. 100 potency oGCD is worth more than 100 potency GCD.Quick doublecheck with the WaybackMachine tells us that, post 4.2 rework, Onslaught was 100p for 20 Gauge, and Fell Cleave was 520 for 50 Gauge (or 104p for 10 Gauge). So, by simply reducing the Gauge cost on Onslaught to 10 instead of 20, it'd make the comparison '104p per 10 Gauge spent on FC, versus 100p per 10 Gauge spent on Onslaught'.
Generally, constantly pushing Onslaught on cooldown did hurt your damage iirc, so you wanted to be smart with its usage.
RIP Viper 28/06/2024 - 30/07/2024. It was a fun month.
And that’s just War.Imagine the other players who main the other jobs and the water down they all are feelingStorms eye used to require some brain power to keep up
your gauge used to actually matter and require some planning for inner release windows because your OGCD's could crit during it
it wasn't alot but sanding off all failure states from the game is how the game becomes boring
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