Quote Originally Posted by Skull_Angel View Post
Quite true, but the current systems used in Crystal engine and what are on display in 2.0's build are markedly different. I was mostly stating how similar the new build is to WoW, as that is what it most closely resembles over any other current (MMO)RPG I've recently played.
I agree! Though I dislike it when people see this as a bad thing. They seem to forgot that, there is a reason WoW is successful, and that's because it did bring refreshing new design to the MMO market; like it or not, that cannot be denied. Perhaps it'll be time for ARR to do the same.

Quote Originally Posted by Skull_Angel View Post
Also true, and I agree. It's not often that new games in a similar genre have entirely different control schemes, the trick is trying to hide similarities. It's all about hiding the similarities when it comes to making games "unique" these days, because (let's face it) the diversity of gameplay and gameplay mechanics has become smaller and smaller over the years. There are designs that work, and those that don't (most of which get phased out quickly or end up killing profits).
Content is the more important factor in it all, either way.
I think there is plenty of unique design, mechanics, style and love put into FFXIV:ARR; their biggest challenge is just convincing people to come back and give it a shot. A few clever things will go a long way to making the game successful though. Ideas such as Open Betas, and a Benchmark that perhaps include a Character Creation with the proposed "Character Trial" section of ARR; giving players a chance to run around and do emotes will certainly go a long way in helping this goal.