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  1. #1
    Player
    Skull_Angel's Avatar
    Join Date
    May 2011
    Posts
    204
    Character
    Leon Solitario
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Drazzan View Post
    Many of them things you mention are a staple of Modern MMO User Interface Qualities.
    Quite true, but the current systems used in Crystal engine and what are on display in 2.0's build are markedly different. I was mostly stating how similar the new build is to WoW, as that is what it most closely resembles over any other current (MMO)RPG I've recently played.

    Quote Originally Posted by Drazzan View Post
    People want quick response, familiar controls, and familiar User Interface elements in order to lessen the difficult and learning curve; while still providing a unique feel to the game.
    Also true, and I agree. It's not often that new games in a similar genera have entirely different control schemes, the trick is trying to hide similarities.

    Quote Originally Posted by Drazzan View Post
    Many of these things were brought to light before WoW or Blizzard as you so put; however, this does not make it the "same" game. Would you say all FPS are the same because they have Guns on the screen, and the bullets to the side?, Would you say that Age of Empires and Starcraft are the same?, Or how about Theatrhythm and Guitar Hero?
    While comparisons can be made from both sides, it's what the game plays like, feels like and ultimately contains that really sets it apart from the competition.
    It's all about hiding the similarities when it comes to making games "unique" these days, because (let's face it) the diversity of gameplay and gameplay mechanics has become smaller and smaller over the years. There are designs that work, and those that don't (most of which get phased out quickly or end up killing profits).

    Content is the more important factor in it all, either way.
    (1)

  2. #2
    Player
    Drazzan's Avatar
    Join Date
    Mar 2011
    Posts
    255
    Character
    Emmalynn Tsukiko
    World
    Gilgamesh
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Skull_Angel View Post
    Quite true, but the current systems used in Crystal engine and what are on display in 2.0's build are markedly different. I was mostly stating how similar the new build is to WoW, as that is what it most closely resembles over any other current (MMO)RPG I've recently played.
    I agree! Though I dislike it when people see this as a bad thing. They seem to forgot that, there is a reason WoW is successful, and that's because it did bring refreshing new design to the MMO market; like it or not, that cannot be denied. Perhaps it'll be time for ARR to do the same.

    Quote Originally Posted by Skull_Angel View Post
    Also true, and I agree. It's not often that new games in a similar genre have entirely different control schemes, the trick is trying to hide similarities. It's all about hiding the similarities when it comes to making games "unique" these days, because (let's face it) the diversity of gameplay and gameplay mechanics has become smaller and smaller over the years. There are designs that work, and those that don't (most of which get phased out quickly or end up killing profits).
    Content is the more important factor in it all, either way.
    I think there is plenty of unique design, mechanics, style and love put into FFXIV:ARR; their biggest challenge is just convincing people to come back and give it a shot. A few clever things will go a long way to making the game successful though. Ideas such as Open Betas, and a Benchmark that perhaps include a Character Creation with the proposed "Character Trial" section of ARR; giving players a chance to run around and do emotes will certainly go a long way in helping this goal.
    (0)