Quote Originally Posted by Drazzan View Post
Many of them things you mention are a staple of Modern MMO User Interface Qualities.
Quite true, but the current systems used in Crystal engine and what are on display in 2.0's build are markedly different. I was mostly stating how similar the new build is to WoW, as that is what it most closely resembles over any other current (MMO)RPG I've recently played.

Quote Originally Posted by Drazzan View Post
People want quick response, familiar controls, and familiar User Interface elements in order to lessen the difficult and learning curve; while still providing a unique feel to the game.
Also true, and I agree. It's not often that new games in a similar genera have entirely different control schemes, the trick is trying to hide similarities.

Quote Originally Posted by Drazzan View Post
Many of these things were brought to light before WoW or Blizzard as you so put; however, this does not make it the "same" game. Would you say all FPS are the same because they have Guns on the screen, and the bullets to the side?, Would you say that Age of Empires and Starcraft are the same?, Or how about Theatrhythm and Guitar Hero?
While comparisons can be made from both sides, it's what the game plays like, feels like and ultimately contains that really sets it apart from the competition.
It's all about hiding the similarities when it comes to making games "unique" these days, because (let's face it) the diversity of gameplay and gameplay mechanics has become smaller and smaller over the years. There are designs that work, and those that don't (most of which get phased out quickly or end up killing profits).

Content is the more important factor in it all, either way.