Many of them things you mention are a staple of Modern MMO User Interface Qualities.
People want quick response, familiar controls, and familiar User Interface elements in order to lessen the difficult and learning curve; while still providing a unique feel to the game.
Many of these things were brought to light before WoW or Blizzard as you so put; however, this does not make it the "same" game. Would you say all FPS are the same because they have Guns on the screen, and the bullets to the side?, Would you say that Age of Empires and Starcraft are the same?, Or how about Theatrhythm and Guitar Hero?
While comparisons can be made from both sides, it's what the game plays like, feels like and ultimately contains that really sets it apart from the competition.



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