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  1. #41
    Player
    KiriA500's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Fear View Post
    It seems like we're adopting FFXI's TP system, I'd love to be able to keep my TP instead of losing it constantly.
    It looks like we keep the TP like in XI, but we only use part of it like in XIV (or Dancer of XI).
    (0)

  2. #42
    Player
    Synthesis's Avatar
    Join Date
    Mar 2011
    Posts
    642
    Character
    Green Green
    World
    Ragnarok
    Main Class
    Archer Lv 20
    nvm finally UI that looked fast ! thats what does matter the most imo, 3x huray.

    Btw, gameplay quality is crap so I cant judge the rest cuz there is nothing much to see in this, its promising. Lets see what a HD -any later gameplay trailer - will bring.
    (0)
    Last edited by Synthesis; 08-16-2012 at 12:27 AM.

  3. #43
    Player
    Fear's Avatar
    Join Date
    Aug 2011
    Location
    Ul`Dah
    Posts
    821
    Character
    Fear Vivi
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by KiriA500 View Post
    It looks like we keep the TP like in XI, but we only use part of it like in XIV (or Dancer of XI).

    Nice, a FFXI / XIV hybrid TP system, sounds good
    (0)

  4. #44
    Player
    Niqote's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    3,069
    Character
    Sa'niquel Amrita
    World
    Tonberry
    Main Class
    Botanist Lv 100
    Now I am excited >
    (1)

  5. #45
    Player
    Hohenheim's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    265
    Character
    Jullias Ondore
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    omg is all I can say
    (1)

    OMG THE CUTENESS

  6. #46
    Player
    RoosterAgathos's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    205
    Character
    Whiskey Six
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    its a good day. well done SE
    (3)

  7. #47
    Player
    Pharmacies's Avatar
    Join Date
    Mar 2011
    Posts
    49
    Character
    Far Macese
    World
    Balmung
    Main Class
    Conjurer Lv 50
    It looks great. But I was kinda expecting it to be a bit more... Dynamic. I mean, it's as stale and the next mmo game so there's not much to complain about.
    (1)

  8. #48
    Player
    Hycinthus's Avatar
    Join Date
    May 2012
    Location
    Limsa Lominsa
    Posts
    758
    Character
    Alonzo Vivas
    World
    Exodus
    Main Class
    Paladin Lv 100
    Ok keep the flood coming please. Like sweep my house away okay. That video was a smaller flood, and it only took my car. I want to be drowning, I want to be screaming for help . Like drown me, submerge my head under water repeatedly, toss my body around.
    (23)

  9. #49
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    That Limit Break is totally OTT awesome... lets hope its power is commensurate with the graphics.


    Quote Originally Posted by Hulan View Post
    Lmao... My first thought? "Holy crap, those leaves aren't alpha-bended". Paint me impressed, I haven't seen the whole video yet, but for all the complaints about the flora in the screenshots, when they accidentally did a super closeup of that leave.... what crisp texturing, I'm almost tempted to say that it's a polygonal model rather than a billboard.
    Funny, after seeing the low(er) res alphas on the grass in the screenshots, that leaf caught my eye as well. It has to be geometry rather than mapping. (I think this engine prioritizes/optimizes geometry over texture quality)
    (1)

  10. #50
    Player
    Keres's Avatar
    Join Date
    Mar 2011
    Posts
    615
    Character
    Taja Shin
    World
    Excalibur
    Main Class
    Samurai Lv 70
    Things I noticed:

    - He moves immediately after using weaponskills. Seems like the animation lock and battle lag in general are greatly reduced. You probably still can't move during the animation itself, but the animations themselves seem sped up a bit and there's no longer a giant pause both before and afterwards, it seems.

    - You can zoom the camera out faaaaaaaar. THANK YOU SE. This will help tons for battlefield awareness.

    - Jump thankfully looks less ridiculous than the first alpha video we saw of it too.

    Very hyped!
    (6)

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