Quote Originally Posted by Divinemights View Post
You may hear people claiming Seize and Onsal Hakir are better PvP mode, but it is just like flat earth theory, a myth.
I have yet to hear more people praise the new Shatter than the other modes; it arguably has the most criticism since its rework that I've seen across most active FFXIV discussion hubs. In my opinion, I would find the exact opposite to be true where it's a "myth" to think Shatter is in any way a better PvP mode than Onsal and Seize.

Quote Originally Posted by Divinemights View Post
The fact is Shatter has been the most popular mode
Before they put in rotation restriction, Shatter is always you will get when you enter via roulette and Secure with 24 men
That was largely because the original Shatter was the newest mode, and people who already had Secure and Seize's achievement rewards wanted to farm the white ADS achievement mount. If it always popped, it was because it was the newest shiny toy and everyone was bored of the other 2 maps by then (and Slaughter was removed not too long later). It's been a long while but I also seem to recall that the map rotation was implemented because people complained that they couldn't reliably pop the map they wanted to play to earn their achievement wins.

Also, that was the original Shatter map; the one we have now is a shadow of it's former self and you can ask most people who were around for it and they would say they preferred the old map too, so talking about Shatter's popularity from years ago is a moot point. I enjoyed Seize, old Shatter and Onsal roughly equally (Seize being the least by a small margin because the map is still unbalanced and favors caves and shafts North), Secure was largely the unfavorite.

Quote Originally Posted by Divinemights View Post
When they introducing Onsal Hakir, they force blocked all other modes and made everyone played this mode only for almost 6 months
This was because they wanted people to enjoy the new Frontlines mode and not have it where people would need to catch it only popping once every 4 days and have a chance to grind out the achievement mount without interruption of the rotation. I don't think it makes Onsal any less popular for it.

Quote Originally Posted by Divinemights View Post
I do realize you dislike Secure and Shatter but you assume too much that everyone shared same opinion

Current rotation is fine as it is
True. We can't assume everyone has that same opinion, but new Shatter has arguably had the most noticeable negative reception, and needed one or two sizeable adjustments right after it launched just to fix ice spawning behavior and point systems to make it tolerable. New Secure still needs a little bit more time to have everybody get used to it, but compared to new Shatter, the feedback appears to narrowly tilt towards "positive" compared to the largely negative opinion of Shatter. It also has the benefit of launching with the new role actions.

But yes, the current rotation is fine. I suspect it's done this way so people can plan out their days if they want to play or not and (probably more importantly to the devs) so that achievement rewards on each map have equal chances to be worked on at reasonable intervals.