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  1. #1
    Player
    Mawlzy's Avatar
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    Sep 2023
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    Jessa Marko
    World
    Adamantoise
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    Machinist Lv 100

    SUGGESTION: Change cadence of FL map rotation

    Frontline is currently two different modes, tenuously related by common job kits.

    Secure and Shatter are essentially PvE modes where fighting is allowed.

    Seize and Onsal are PvP modes in which objectives influence positioning.

    I imagine there are some individuals that are entertained by all four maps, but I think most people are going to fall into one camp or the other.

    In some cases, this means only playing Frontline two days out of four. A great shame given the positive changes to jobs and gameplay in 7.2.

    Assuming there are people who enjoy Secure and Shatter so that we can't just scrap the monstrosities, can we at least switch to a more rapid map rotation like CC, so that on any given day we all have reason to login to FFXIV.
    (8)
    Please quit telling me to unsubscribe; I already have.

    Proletarier aller Länder, vereinigt euch! Ihr habt nichts zu verlieren als eure Ketten.

    #NeverForgetMao

    Vive la résistance!

  2. #2
    Player
    TofuLove's Avatar
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    Jan 2024
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    Character
    Tofu Love
    World
    Twintania
    Main Class
    Paladin Lv 100
    I'd be down to try it.

    Playing devil's advocate:
    I like knowing that today i can rest because it's shatter day
    Also organising q syncs for specific maps will become a nightmare
    Will this get min-maxed and casuals will find a secret way to throw games quicker for their sweet sweet exp/tomes?

    On the plus side:
    I know some people only play certain maps and I'd like to see them more frequently.
    Variety is a spice of life
    (0)

  3. #3
    Player
    Mawlzy's Avatar
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    Jessa Marko
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    Adamantoise
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    Machinist Lv 100
    Quote Originally Posted by TofuLove View Post
    I'd be down to try it.

    Playing devil's advocate:
    I like knowing that today i can rest because it's shatter day
    Also organising q syncs for specific maps will become a nightmare
    Will this get min-maxed and casuals will find a secret way to throw games quicker for their sweet sweet exp/tomes?

    On the plus side:
    I know some people only play certain maps and I'd like to see them more frequently.
    Variety is a spice of life
    I'm sure Q-synchers have the organizational skills to figure it out.

    Even on the two maps I like it'd be nice to play both of them the same day, punctuated by naps.
    (0)
    Please quit telling me to unsubscribe; I already have.

    Proletarier aller Länder, vereinigt euch! Ihr habt nichts zu verlieren als eure Ketten.

    #NeverForgetMao

    Vive la résistance!

  4. #4
    Player
    TofuLove's Avatar
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    Jan 2024
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    Character
    Tofu Love
    World
    Twintania
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    Paladin Lv 100
    Quote Originally Posted by Mawlzy View Post
    I'm sure Q-synchers have the organizational skills to figure it out.
    I think you are underestimating how much people DONT want to play some maps, which would make qsync turn out really poor or people will leave half way through the event. If anything it just reinforces that we need custom games for this specific purpose. Anyway - I suppose this isn't the point of the suggestion, and they will just need to adjust.

    Regardless, I agree that daily rotation has always been a sort of a bugbear for me. On the plus side it allowed me to farm achievements I want more efficiently - but now that I have those, variety is more fun.
    (0)
    Last edited by TofuLove; 04-17-2025 at 06:39 PM.

  5. #5
    Player
    Divinemights's Avatar
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    Jul 2016
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    Altria Pendragons
    World
    Leviathan
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    Ninja Lv 100
    Quote Originally Posted by Mawlzy View Post
    I'm sure Q-synchers have the organizational skills to figure it out.

    Even on the two maps I like it'd be nice to play both of them the same day, punctuated by naps.
    You may hear people claiming Seize and Onsal Hakir are better PvP mode, but it is just like flat earth theory, a myth.
    The fact is Shatter has been the most popular mode
    Before they put in rotation restriction, Shatter is always you will get when you enter via roulette and Secure with 24 men
    When they introducing Onsal Hakir, they force blocked all other modes and made everyone played this mode only for almost 6 months
    I do realize you dislike Secure and Shatter but you assume too much that everyone shared same opinion
    Current rotation is fine as it is
    You can go play rank/casual CC when it is Secure/Shatter
    (1)

  6. #6
    Player
    Mawlzy's Avatar
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    Jessa Marko
    World
    Adamantoise
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    Machinist Lv 100
    Quote Originally Posted by Divinemights View Post
    You may hear people claiming Seize and Onsal Hakir are better PvP mode, but it is just like flat earth theory, a myth.
    The fact is Shatter has been the most popular mode
    Before they put in rotation restriction, Shatter is always you will get when you enter via roulette and Secure with 24 men
    When they introducing Onsal Hakir, they force blocked all other modes and made everyone played this mode only for almost 6 months
    I do realize you dislike Secure and Shatter but you assume too much that everyone shared same opinion
    Current rotation is fine as it is
    You can go play rank/casual CC when it is Secure/Shatter
    If I assumed everyone shared my preference I'd be calling for Secure/Shatter to be removed. I recognize some people prefer those two maps.

    My suggestion simply ensures that, on any given day, those of us firmly in one camp or the other get to play FL. I see no downside to this suggestion.
    (3)
    Please quit telling me to unsubscribe; I already have.

    Proletarier aller Länder, vereinigt euch! Ihr habt nichts zu verlieren als eure Ketten.

    #NeverForgetMao

    Vive la résistance!

  7. #7
    Player
    Divinemights's Avatar
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    Altria Pendragons
    World
    Leviathan
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    Ninja Lv 100
    Quote Originally Posted by Mawlzy View Post
    If I assumed everyone shared my preference I'd be calling for Secure/Shatter to be removed. I recognize some people prefer those two maps.
    My suggestion simply ensures that, on any given day, those of us firmly in one camp or the other get to play FL. I see no downside to this suggestion.
    Yes, I know what you are asking and I am simply recall a fact checking to show you that is not feasible.
    Seize never pops when we have the option to choose mode freely
    It was always 72 men Shatter and 24 men Secure every 15 mins.
    Even when they added Onsal Hakir, it is still Shatter pop most of the time after 6 months lock out
    This is why they forced current mode rotation
    (0)

  8. #8
    Player
    Cidel's Avatar
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    Jun 2012
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    Bastok
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    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Divinemights View Post
    You may hear people claiming Seize and Onsal Hakir are better PvP mode, but it is just like flat earth theory, a myth.
    I have yet to hear more people praise the new Shatter than the other modes; it arguably has the most criticism since its rework that I've seen across most active FFXIV discussion hubs. In my opinion, I would find the exact opposite to be true where it's a "myth" to think Shatter is in any way a better PvP mode than Onsal and Seize.

    Quote Originally Posted by Divinemights View Post
    The fact is Shatter has been the most popular mode
    Before they put in rotation restriction, Shatter is always you will get when you enter via roulette and Secure with 24 men
    That was largely because the original Shatter was the newest mode, and people who already had Secure and Seize's achievement rewards wanted to farm the white ADS achievement mount. If it always popped, it was because it was the newest shiny toy and everyone was bored of the other 2 maps by then (and Slaughter was removed not too long later). It's been a long while but I also seem to recall that the map rotation was implemented because people complained that they couldn't reliably pop the map they wanted to play to earn their achievement wins.

    Also, that was the original Shatter map; the one we have now is a shadow of it's former self and you can ask most people who were around for it and they would say they preferred the old map too, so talking about Shatter's popularity from years ago is a moot point. I enjoyed Seize, old Shatter and Onsal roughly equally (Seize being the least by a small margin because the map is still unbalanced and favors caves and shafts North), Secure was largely the unfavorite.

    Quote Originally Posted by Divinemights View Post
    When they introducing Onsal Hakir, they force blocked all other modes and made everyone played this mode only for almost 6 months
    This was because they wanted people to enjoy the new Frontlines mode and not have it where people would need to catch it only popping once every 4 days and have a chance to grind out the achievement mount without interruption of the rotation. I don't think it makes Onsal any less popular for it.

    Quote Originally Posted by Divinemights View Post
    I do realize you dislike Secure and Shatter but you assume too much that everyone shared same opinion

    Current rotation is fine as it is
    True. We can't assume everyone has that same opinion, but new Shatter has arguably had the most noticeable negative reception, and needed one or two sizeable adjustments right after it launched just to fix ice spawning behavior and point systems to make it tolerable. New Secure still needs a little bit more time to have everybody get used to it, but compared to new Shatter, the feedback appears to narrowly tilt towards "positive" compared to the largely negative opinion of Shatter. It also has the benefit of launching with the new role actions.

    But yes, the current rotation is fine. I suspect it's done this way so people can plan out their days if they want to play or not and (probably more importantly to the devs) so that achievement rewards on each map have equal chances to be worked on at reasonable intervals.
    (1)

  9. #9
    Player
    Valence's Avatar
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    Oct 2018
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    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    I have literally zero clue where this idea that people prefer shatter and secure. In my experience, shatter is almost universally despised and has always been. Secure has been so and so in its previous iteration.
    (2)

  10. #10
    Player
    Divinemights's Avatar
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    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Valence View Post
    I have literally zero clue where this idea that people prefer shatter and secure. In my experience, shatter is almost universally despised and has always been. Secure has been so and so in its previous iteration.
    I personally prefer old shatter but I don't see new shatter is any bad
    As long as spawn timer being manipulated until small and those pve oriented can go hit ice when those can fight actually go for kill.
    Also, since solo kill right now is possible with new role action, have a tank and a melee harass the spawn area would be very effective (cutting the enemy supply)
    The mode isn't that bad as people thinks

    Also, for Secure, if you understand the mode and how it works, you will have a great time
    I played total of 25 games yesterday and walk with 58% first place.
    Based on the fact a solo joined with random team mate as variable, I find Secure > Shatter > Onsal Hakir > Seize for first place rate
    Both Onsal Hakir and Seize has series issue of once casuals seeing an objective spawn, they immediately abandon teammates in combat and ran for it right away
    Difficult to control compares Secure/Shatter in which has clear timing for casuals of when to PvE and when to PvP
    (0)
    Last edited by Divinemights; 04-21-2025 at 02:43 AM.

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