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  1. #91
    Player
    ThatBluezyGuy's Avatar
    Join Date
    Feb 2025
    Posts
    4
    Character
    Sylv'ain Bruezhy
    World
    Ragnarok
    Main Class
    Machinist Lv 100
    ig in a way for your 6-9 summons to work you'd need 3 egi buttons that randomly shuffle after a demi like an auto astral draw? otherwise i can see the hotbar being totally bloated.

    this actually reads like you want SMN to be BLU oddly.

    sadly the hard two minutes isnt going to go away / it'll perhaps be replaced by x minutes bursts and cooldowns increased on major buttons for it if they do make wholesale changes in 8.0 which i aint counting on.

    i dont think we have the right answers to what 'fixes' summoner. but at least we're sharing ideas.
    (0)

  2. #92
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,630
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    SMN currently has like 10 buttons, adding 5 summons and like 2 DOT’s wouldn’t even put it close to having too many buttons, the rest of the buttons could be shared like they currently are just doing different things

    I’m not really sure why “summon lots of different primals that do different things” feels more like BLU than SMN, like I mean what feels SMN about current SMN that makes my idea feel more like BLU (genuine question)
    (5)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  3. #93
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,340
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    The sad part of SMN is how easy the job is and how its Actions & Traits make it look like the most galaxybrain job ever. Like VPR as well.
    (1)
    Secretly had a crush on Mao

  4. #94
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,323
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Supersnow845 View Post
    SMN currently has like 10 buttons, adding 5 summons and like 2 DOT’s wouldn’t even put it close to having too many buttons
    I'll argue that if a developer cannot create meaningful gameplay out of 10 buttons, adding a bunch more is only going to make things worse. Look at Astro with its 24 buttons or so and 0 brain usage. Mind you, buttons. Not abilities. FFXIV has so many auto-sequences and mutually exclusive abilities, it could run all jobs on 5-6 buttons at the current "complexity" (sarcasm quotes) easily. Adding more stuff onto jobs is easy, for example one can add a near-infinite amount of minor summons and major summosn to Summoner at no gain of buttons at all. Which is a good thing, even if the underlying combat system is not.
    (1)

  5. #95
    Player
    Khryseis_Astra's Avatar
    Join Date
    Dec 2019
    Posts
    1,635
    Character
    Khryseis Astra
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    It wouldn’t take any more buttons at all to add more summons. Just use the existing gem buttons to add new triads, first and foremost Levi, Shiva and Ramuh. Only downside is each triad would need to be tied to a particular Demi in order to keep the same buttons to switch out, but we could add just one button that allows us to choose which “team” we use first. But this is what I thought would be the “obvious” reason for the rework, and was so confused when we got Sol. You have the gem system right there!

    But since I haven’t mentioned it in the last five minutes, I mean the last few SMN threads, the idea I still like best (that someone else came up with) is adding Levi, Shiva and Ramuh, but then splitting the 6 gems into astral/umbral teams. They added Sol/Light as a Hydaelyn substitute, so that will probably be balanced with something Lunar/Dark for a Zodiark stand-in, maybe Shinryu or Odin. Add one button for astral/umbral switch, so you can choose your starting team. Basic rotation is still cycle through your gems then hit a Demi, but there’s more variety there, and potential for more optimization. I would have each team about the same potency, with their actions being the reason you’d choose to use a particular team at a particular time.

    That could eventually be expanded to add more triads in the future, but I think that would become a scenario that wouldn’t really be feasible unless they do custom loadouts for post-100. Otherwise the more gems that get added just lengthen the rotation, whereas adding just Levi, Shiva, Ramuh just gives us a different set to use in between Demis instead of repeating the only 3 we have like we do now.
    (0)

  6. #96
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,340
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Carighan View Post
    I'll argue that if a developer cannot create meaningful gameplay out of 10 buttons, adding a bunch more is only going to make things worse. Look at Astro with its 24 buttons or so and 0 brain usage. Mind you, buttons. Not abilities. FFXIV has so many auto-sequences and mutually exclusive abilities, it could run all jobs on 5-6 buttons at the current "complexity" (sarcasm quotes) easily. Adding more stuff onto jobs is easy, for example one can add a near-infinite amount of minor summons and major summosn to Summoner at no gain of buttons at all. Which is a good thing, even if the underlying combat system is not.
    I think their design model is more about creating fixed piano sheets, a context within which adding more buttons like you'd get on an instrument becomes more meaningful.
    (0)
    Secretly had a crush on Mao

  7. #97
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,453
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    The least they could do is making the playstyle really distinct for every summon, which they kind of made it for the 3 gemstones we have (though I think it could be a bit better)... But Demis are insufferable being almost reskins of each other.

    If they really add 3 new gemstones next, ideally they should make them more cast-time oriented.
    (1)

  8. #98
    Player
    NobleWinter's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    811
    Character
    Winter Gem
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    It's crazy we have reached a point where we need to ask for cast times on caster... How far have we fallen from grace?
    (10)

  9. #99
    Player
    seolhyun's Avatar
    Join Date
    Sep 2015
    Posts
    161
    Character
    Sana Minatozaki
    World
    Adamantoise
    Main Class
    Dancer Lv 70
    Quote Originally Posted by Khryseis_Astra View Post
    It wouldn’t take any more buttons at all to add more summons. Just use the existing gem buttons to add new triads, first and foremost Levi, Shiva and Ramuh. Only downside is each triad would need to be tied to a particular Demi in order to keep the same buttons to switch out, but we could add just one button that allows us to choose which “team” we use first. But this is what I thought would be the “obvious” reason for the rework, and was so confused when we got Sol. You have the gem system right there!

    But since I haven’t mentioned it in the last five minutes, I mean the last few SMN threads, the idea I still like best (that someone else came up with) is adding Levi, Shiva and Ramuh, but then splitting the 6 gems into astral/umbral teams. They added Sol/Light as a Hydaelyn substitute, so that will probably be balanced with something Lunar/Dark for a Zodiark stand-in, maybe Shinryu or Odin. Add one button for astral/umbral switch, so you can choose your starting team. Basic rotation is still cycle through your gems then hit a Demi, but there’s more variety there, and potential for more optimization. I would have each team about the same potency, with their actions being the reason you’d choose to use a particular team at a particular time.

    That could eventually be expanded to add more triads in the future, but I think that would become a scenario that wouldn’t really be feasible unless they do custom loadouts for post-100. Otherwise the more gems that get added just lengthen the rotation, whereas adding just Levi, Shiva, Ramuh just gives us a different set to use in between Demis instead of repeating the only 3 we have like we do now.
    i feel like it would be boring if they alternate the 3 summons every demi. they will end up making shiva levi ramuh copy pastes of the first 3 like how skinny bahamut turned out.

    imo they should add the 3 new ones and have all 6 available between every demi but you have to choose which 3 to use. could even make 3 of them mobile and the other 3 longer casts.
    (0)

  10. #100
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,273
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    Something I can actually see them do with SMN is make Summon Phoenix it's own cooldown, and when Phoenix is summoned, Phoenix Down has little to no recast time. If/when they allow Phoenix Down in 8 player fights.
    (0)

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