Quote Originally Posted by Supersnow845 View Post
That’s a very fair point. honestly I think that’s where encounter design comes into play. I think that changing and unique encounter design should be the special sauce to the mostly static jobs that you come to rely on and understand but I can understand viewing it the other way around. That every rework is basically a chance to discover a “new” job all over again
I mean, perhaps, but even so, the job will still eventually become stale. It is not easy keeping it fresh but for all its worth I don't want them to stop. Some changes might be bad, some good... we shall see where it takes us.

If there is one thing I hope they change is their stupid ass code which is obnoxiously depreciated and limiting a lot on all fronts.