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  1. #21
    Player
    hydralus's Avatar
    Join Date
    Jun 2016
    Posts
    1,063
    Character
    Keiho Fukiku
    World
    Balmung
    Main Class
    Warrior Lv 50
    You're not wasting the XP. You get uncapped/capped tomestone rewards once you do content at max level. We can consider this a direct conversion from XP earned to tomestones earned. Whether you feel this is not enough of a reward is up to the individual, but the fact is that you literally get compensation for XP already.
    (2)

  2. #22
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,419
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by hydralus View Post
    You're not wasting the XP. You get uncapped/capped tomestone rewards once you do content at max level. We can consider this a direct conversion from XP earned to tomestones earned. Whether you feel this is not enough of a reward is up to the individual, but the fact is that you literally get compensation for XP already.
    Okay then rephrase the question

    Can we get better rewards for the max level tomestones
    (5)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  3. #23
    Player
    ShadowNyx3's Avatar
    Join Date
    Feb 2015
    Posts
    132
    Character
    Aloh'ir Lazoran
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Valence View Post
    Is fate grinding doing "more than roulettes"? Like, what is there to devalue from this?
    Injecting daily Bicolor gemstones from roulettes into the economy causes prices for Bicolor items to drop. Instead of the prices of these items being valued only by how often players choose to FATE grind or fight World Bosses, they are now affected by a drip-feed of players receiving Bicolors by just doing their dailies. It would not be immediate, but over time the prices of these items would crash completely and completely eliminate FATEs and World Bosses as activities worth spending time on.
    (2)

  4. #24
    Player
    ShadowNyx3's Avatar
    Join Date
    Feb 2015
    Posts
    132
    Character
    Aloh'ir Lazoran
    World
    Cactuar
    Main Class
    Monk Lv 100
    If I'm going to defend players' ability to choose to FATE grind or do World Bosses for Bicolors, I must also defend the sentiments of this thread, which there are two: 1) Max Level Roulettes should be worth more. 2) Uncapped Tomestones are not worth enough. Players who enjoy doing level 100 content in the Duty Finder should feel like they get something out of it, the same as players who enjoy going to World Bosses or FATE grinding.

    The reason that max level roulettes feel worthless is because uncapped tomestones are not worth enough, but what is the reason that uncapped tomes are worth so little? The answer is really simple: Hunts.

    Hunts simply inject the game with way too many uncapped tomes from the roughly 3 A Rank Hunt Trains that take place daily on every server, as well as the 3-4 day cycle of S ranks, with every additional instance of a zone that gets implemented with a patch adding even more marks. Not only do Hunts provide more uncapped tomestones to the economy than the duty finder, but they also provide essentially all of the game's battle materia.

    Removing uncapped tomes from Hunts would immediately improve the value of all gear/potion materials bought with uncapped tomes while also shifting the primary method of acquiring said value to max level Duty Finder content, with roulettes being the best time investment. While I understand that this would be devaluing Hunts, which is antithetical to my whole premise of not devaluing branches of content, I believe that this devaluation of Hunts is warranted because they retain two integral functions to the game: 1) providing battle materia 2) offering a method to quickly cap weekly tomes. If players feel like these two aspects are not enough, Hunts also retain their unique currency of Nuts which can be given the Bicolor Voucher/Mount Token treatment to increase the value of the currency.

    And finally, if this solution of removing uncapped tomes from Elite Marks is not enough to improve the value of max level roulettes and duty finder content, uncapped tomes could also be given their own unique voucher at some point.
    (0)

  5. #25
    Player
    NaoSen's Avatar
    Join Date
    Jul 2021
    Posts
    180
    Character
    Nao Sen
    World
    Twintania
    Main Class
    Culinarian Lv 100
    Lets face it we not going to get any reward alterations, but at least give us a title to work towards
    (0)

  6. #26
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,028
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by ShadowNyx3 View Post
    Injecting daily Bicolor gemstones from roulettes into the economy causes prices for Bicolor items to drop. Instead of the prices of these items being valued only by how often players choose to FATE grind or fight World Bosses, they are now affected by a drip-feed of players receiving Bicolors by just doing their dailies. It would not be immediate, but over time the prices of these items would crash completely and completely eliminate FATEs and World Bosses as activities worth spending time on.
    Let them drop!
    But more seriously, fair enough. I guess it also comes from a personal wish on my end to get to some of those goodies without having to go through what I consider the lowest pit of game design in this game, aka FATEs. If they made them more interesting and engaging perhaps I'd be less inclined to ask for bigems to appear in other types of content, but you'd be right in calling me selfish on that one.

    Still, I find it a little annoying that literally every content in this game drops tomes. Like, literally everything you do gives you tomes: pve, hunts, pvp, duties, even tribe quests ffs. You overcap like crazy if you even barely play each day. There is the uncapped tomes as mentioned, but they do not reward way enough. Why doing fate brings me actual long term rewards, while some other content is done in a few snaps of my fingers and gives me access to literally nothing? Where are the goodies I can get by doing my dailies? Why do fates reward a unique currency with its unique rewards while some other content does not?
    (0)

  7. #27
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
    Posts
    1,667
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    Just to point out, some of these roulettes already do this. If you run leveling roulette on a capped job, you gain capped tomestones, but if you run it on a non-capped job, you don't gain those.

    But some content that doesn't convert that experience, I'd like to see that experience become something else. Maybe if I'm doing a FATE that normally gives bicolor gemstones, give me more. If I'm doing a dungeon that gives exp and poetics, give me more poetics (not like I need them). Maybe something like the PvP series experience bar. Maybe that fills up and you get some job-specific rewards. Hell, make it "special" for tanks and healers so they keep queuing.
    (0)

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