I can understand peoples dislike of job locking in M6S because the devs simply didn’t put any thought into how AOE “flavour” differences play out when prioritisation and CC actually matter
Like the healers (as usual) are the worst example as SCH’s AOE is really really bad compared to the other 3 and then it’s partial compensation mechanism is an AOE DOT attached to a single target debuff. And it’s only AOE spammable option is self targeted…….during a mechanic where an add binds you in a corner. It doesn’t take a rocket scientist to realise that SCH is going to be uniquely horrible here through no fault of its own
And then NIN is basically in the “7.1 BLM in FRU” situation. Why would you bring NIN who’s always had a below average AOE and it’s directly competing with the job that’s carrying adds harder than PCT carried FRU. Like what is the playerbase supposed to do
If you remove all else besides damage then yeah people are going to scrutinise damage contributions and AOE damage inequalities are a mess in this game