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  1. #71
    Player
    ddwarbird's Avatar
    Join Date
    Jun 2014
    Location
    Limsa
    Posts
    158
    Character
    Altair Asvana
    World
    Louisoix
    Main Class
    White Mage Lv 100
    Yeah, I feel sorry for Black Mages who have spent 10+ years honing their skill with that job. Personally it never appealed to me because of the Astral Fire and Umbral Ice switch mechanic. I could never get the hang of it but that's "Ok", not every class appeals to everyone. What annoys me is how much people slag off my main class (White Mage) for being "basic". I like the class BECAUSE it has few gimmicks and is straightforward, not every class should require you to do a MENSA puzzle in order to play the game effectively. (I also liked Yuna, Garnet and Aerith in the classic FF so the class appealed to me anyway). If Black Mages want their class to be challenging and the way it was, then that's fine... I don't want to play Dark Souls because my reaction time is bad but I won't demand From Software lower the game's mechanics and difficulty to appeal to me.
    (4)

  2. #72
    Player
    Kohashi's Avatar
    Join Date
    Jun 2024
    Posts
    452
    Character
    Lucaon Soho
    World
    Odin
    Main Class
    Sage Lv 100
    Quote Originally Posted by Maltothoris View Post
    I would like to to know where to find this cause that is interesting to hear.
    count me in as well.

    There is a website that lets you see the active PFs in any data center, and Mana currently has 946 parties atm. When it comes to m6s I've seen nothing of the sort described above.

    On the contrary, I see a lot of SMN, NIN, WHM, but I also see double vipers..LOL.(which kinda makes sense since the damn cat steals your LB anyway)
    (0)

  3. #73
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,290
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Maltothoris View Post
    I would like to to know where to find this cause that is interesting to hear.
    I found out from here: https://x.com/Altia_1/status/1909399822219760005

    And a pic so people don't have to use X for anything:



    Now, is it true? Can't say for sure, cos I don't play on JP, but I can 100% believe it. Bear in mind though, this is talking about week 1 attempts, and gear will be making up for whatever shortfall in AOE output a NIN might have

    Also for week1 runs of M8S, I was seeing job-locking on my DC, MCH was occasionally (but not super-often enough to be a pandemic) locked out of the Ranged slot, and RDM/SMN were occasionally locked out of the Caster slot. IIRC there was a party or two that also wanted specifically a GNB? But again, all of these various experiences could just be dismissed as 'anecdotal'
    (0)
    Last edited by ForsakenRoe; 04-15-2025 at 10:38 PM.

  4. #74
    Player
    Kohashi's Avatar
    Join Date
    Jun 2024
    Posts
    452
    Character
    Lucaon Soho
    World
    Odin
    Main Class
    Sage Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    I found out from here: https://x.com/Altia_1/status/1909399822219760005

    And a pic so people don't have to use X for anything:



    Now, is it true? Can't say for sure, cos I don't play on JP, but I can 100% believe it. Bear in mind though, this is talking about week 1 attempts, and gear will be making up for whatever shortfall in AOE output a NIN might have

    Also for week1 runs of M8S, I was seeing job-locking on my DC, MCH was occasionally (but not super-often enough to be a pandemic) locked out of the Ranged slot, and RDM/SMN were occasionally locked out of the Caster slot. IIRC there was a party or two that also wanted specifically a GNB? But again, all of these various experiences could just be dismissed as 'anecdotal'
    people can say anything, it doesn't automatically mean it's also true. Do a google search for xiv PF, and you will find the site I am talking about. Sort by data center and see for yourself if that claim is actually true or not.

    I glanced at it and I couldn't find anything. Maybe there are some that will lock out, but I don't think it's a trend in itself to justify any coverage.
    (0)

  5. #75
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,290
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Kohashi View Post
    people can say anything, it doesn't automatically mean it's also true. Do a google search for xiv PF, and you will find the site I am talking about. Sort by data center and see for yourself if that claim is actually true or not.

    I glanced at it and I couldn't find anything. Maybe there are some that will lock out, but I don't think it's a trend in itself to justify any coverage.
    Yes, let me just go back in time by two weeks to see what the PF listings looked like on week 1. Point isn't whether it IS true, it's whether it WAS true.

    In a game which has sacrificed almost all job identity/differences in playstyle, upon the altar of 'balanced damage output between jobs in a role', any job getting locked out, even once, immendiately proves how daft the design choice of 'remove identity so we can balance the jobs easier' is. And I did see some occasional job locking. You can say 'it's not really a trend worth coverage' but I would say that 'even one job-locking party is one too many', considering what we (by we I mean the devs) sacrificed to get here. We could have had Aero 3 in this fight, which would tip the scales back in WHM's favour. We could have kept Bane on SCH

    Heck, one tech that could have been real helpful for SCH is, we used to be able to target the fairie with our healing. So, when the SCH gets locked in the Jabberwock Jail and can't reach the Tanks, they'd be able to circumvent this restriction by putting Adlo on the faerie (who would presumably be near the middle of the arena, and then Deploy that Adlo off of the Faerie, hitting everyone with ease and protecting the Tanks from the damage they're taking from autos, and everyone else would be shielded ready for the raidwide from the boss that happens there. of course, SE instead just gave us 30y range on things, because leveraging strengths of the kit (like 'use the faerie as a conduit to extend your range') is bad...?
    (11)

  6. #76
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    3,517
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    Yes, let me just go back in time by two weeks to see what the PF listings looked like on week 1. Point isn't whether it IS true, it's whether it WAS true.

    In a game which has sacrificed almost all job identity/differences in playstyle, upon the altar of 'balanced damage output between jobs in a role', any job getting locked out, even once, immendiately proves how daft the design choice of 'remove identity so we can balance the jobs easier' is. And I did see some occasional job locking. You can say 'it's not really a trend worth coverage' but I would say that 'even one job-locking party is one too many', considering what we (by we I mean the devs) sacrificed to get here. We could have had Aero 3 in this fight, which would tip the scales back in WHM's favour. We could have kept Bane on SCH

    Heck, one tech that could have been real helpful for SCH is, we used to be able to target the fairie with our healing. So, when the SCH gets locked in the Jabberwock Jail and can't reach the Tanks, they'd be able to circumvent this restriction by putting Adlo on the faerie (who would presumably be near the middle of the arena, and then Deploy that Adlo off of the Faerie, hitting everyone with ease and protecting the Tanks from the damage they're taking from autos, and everyone else would be shielded ready for the raidwide from the boss that happens there. of course, SE instead just gave us 30y range on things, because leveraging strengths of the kit (like 'use the faerie as a conduit to extend your range') is bad...?
    Sir/M'am, your propositions have exceeded the player agency limit allowed by the battle design.
    (1)

  7. #77
    Player
    Kohashi's Avatar
    Join Date
    Jun 2024
    Posts
    452
    Character
    Lucaon Soho
    World
    Odin
    Main Class
    Sage Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    Yes, let me just go back in time by two weeks to see what the PF listings looked like on week 1. Point isn't whether it IS true, it's whether it WAS true.

    In a game which has sacrificed almost all job identity/differences in playstyle, upon the altar of 'balanced damage output between jobs in a role', any job getting locked out, even once, immendiately proves how daft the design choice of 'remove identity so we can balance the jobs easier' is. And I did see some occasional job locking. You can say 'it's not really a trend worth coverage' but I would say that 'even one job-locking party is one too many', considering what we (by we I mean the devs) sacrificed to get here. We could have had Aero 3 in this fight, which would tip the scales back in WHM's favour. We could have kept Bane on SCH

    Heck, one tech that could have been real helpful for SCH is, we used to be able to target the fairie with our healing. So, when the SCH gets locked in the Jabberwock Jail and can't reach the Tanks, they'd be able to circumvent this restriction by putting Adlo on the faerie (who would presumably be near the middle of the arena, and then Deploy that Adlo off of the Faerie, hitting everyone with ease and protecting the Tanks from the damage they're taking from autos, and everyone else would be shielded ready for the raidwide from the boss that happens there. of course, SE instead just gave us 30y range on things, because leveraging strengths of the kit (like 'use the faerie as a conduit to extend your range') is bad...?
    If what you say is actually true, then the locking out of specific jobs would have been persistent, but guess what? SURPRISE.

    Also, I can tell you confidently that the tanks you had in your party sucked. The north tank can come closer to you (near 2) and the tank with the adds has to use their first stun around 4 so that the healer can heal/shield + hit the damn jabber as well. But hey, at least while your team was awful, you could have reminisced about what it would have been like if..
    (0)

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