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  1. #1
    Player
    Vespar's Avatar
    Join Date
    Mar 2011
    Posts
    2,785
    Character
    Leyna Crosse
    World
    Goblin
    Main Class
    Summoner Lv 100

    Mount animation is awkward/broken in 7.2

    When submitting a bug report, please use the below template and thoroughly fill out the necessary information.

    Date & Time: Always
    Frequency: Always
    World name: Goblin
    Character name: Leyna Crosse
    Class/Level: ALL
    Party or solo: Both
    In-game time: All
    Area and coordinates: All areas where mounting is possible

    Steps:
    1. Calling any mount since 7.2 patch when the player is NOT running, causes the player's legs to become rigid and rooted to the ground, allowing only the upper torso to move.
    2. This animation is clunky, awkward and looks broken as heck!
    3. (Animation appears unaffected if player is moving)
    (4)

  2. #2
    Player
    lunartears's Avatar
    Join Date
    Jul 2021
    Posts
    187
    Character
    Luna Puella
    World
    Midgardsormr
    Main Class
    Red Mage Lv 100
    I made a report about this as well and GM requested more info and a video but I couldn't edit my post so instead of making a duplicate report, I'll just reply to your thread.

    As of 7.2 the upper half of the animation is the only thing that correctly animates when using a mount, the lower body's pose now snaps into the race's default idle pose instead of the "call mount" animation - this looks awkward and unnatural with certain races.



    Video of this amongst some of my characters, you can see the ones with a different idle snap into the race's default one when the "call mount" animation starts: https://youtu.be/xqpfd8uACFU

    This is what the lower body's pose would change into when using a mount before 7.2 - this is how it should look when standing still and using the mount:



    (taken from here as I don't have any footage of my own)
    (2)
    Last edited by lunartears; 04-10-2025 at 11:11 AM.

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