


Are you driven to excellence? You're not the one having to do it. And what technique did Xenoblade use that FFXIV didn't? Besides using a different TYPE of plant?Dude whatever! It doesn't matter what it is, because it's going to look better if it uses the Xenoblade technique. So your point is that because grass isn't grass (or whatever) it should still look crappy? And your second point is that because you won't spend that much time admiring it it should still look crappy? WOW! You are like so DRIVEN to excellence!
Lol



Yes. Dude I explained it in the OP. Copied:
Wow! Xenoblade's grass is so much easier on the eyes. It's because every piece of grass is identical, and it auto-rotates to face the camera.
By identical it's the same art asset. Not a unique art asset.



Yeah, so like I said, 'omigawd why are these weeds and wildflowers not grass-bunches!??'
Also, rotating grass... just..........lol... Yeah...'cause that's totally realistic when the angle of the grass never changes despite the camera angle change. SO much more immersive and shit. Lol. I'm beginning to think you must be trolling.

1. Go play FFXIV
2. When grass shows up in FFXIV, switch to Xenoblade until grass goes away.
3. ...
4. PROFIT!



So...you want MORE copy/paste even though that's what we're trying to get away from.
Considering that most grass in real life looks pretty much the same, it wouldn't be so bad. Every chigoe looks the same, every treant looks the same, etc. The problem is that the environments are copy-pasted, not that aspects of the environments are copy pasted. Treespeak looks like Humblehearth looks lke Bentbranch looks like Crimsonbark. Horizon looks like Drybone looks like Bluefog. I think for an MMO that prides itself on looking absolutely gorgeous, asking to polish up something that looks like it's from the PS2 era isn't a terrible idea. It's not like there aren't graphic sliders that will set the game to something that could be played on an N64 anyways.
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