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  1. #1
    Player
    Punainen's Avatar
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    Punainen Drak
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    Sargatanas
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    Quote Originally Posted by Ingolf View Post
    Small minded =/= stupid

    He never pointed out his superior intellect. For someone who is apparently in the "big leagues" of internet debates (lol) you seem a bit behind.
    Apparently you missed all of his other comments which were implying I was stupid and didn't know how to read or understand what he was saying. This isn't too hard, so try to keep up, big guy.
    (2)

  2. #2
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    Quote Originally Posted by Punainen View Post
    Apparently you missed all of his other comments which were implying I was stupid and didn't know how to read or understand what he was saying. This isn't too hard, so try to keep up, big guy.
    Hypocrisy, thy name is Punainen.
    (1)

  3. #3
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    faris's Avatar
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    Lunaris Mist
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    Spriggan
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    I just figured I'd drop in my 2cents on this. I'm only a first year 3d animation student but good modelling and low poly counts mean that lag wouldn't be an issue with 3d as opposed to 2d, whether it's online or not. (especially with zones being re-implemented) Just putting that out there. We're not in 1998. As Gramul said, there's a brilliant grass filter on autodesk maya, and lots of games use it. Xenoblade's grass does mean the scene's more fleshed out and fuller, but since I haven't played the game, I'd like to ask OP if it's animated as a character moves through it / are there wind effects going through it?





    ...Just because I can, repeating assets really bother me. Compared to XIV, there's quite a lot of things which are used a lot. Some things are rotated, but...

    As for the grass in XIV, my first thought upon seeing it is "wow, that ground's a little bald" but we don't know what kind of area this is yet. Not to slight the OP, but Xenoblade's grass would be ideal for an area which is a field which not many people step through, etc etc. If you're in an area that would logically have a lot of foot traffic / people not sticking to the path, then XIV's grass there is realistic and fine.
    (3)
    Last edited by faris; 08-15-2012 at 08:27 PM. Reason: english derp.

  4. #4
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    I really dislike the shadows on the grass, it makes it look too busy and turns it into a confusing mess.
    (1)

  5. #5
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    Ganbachi's Avatar
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    Macki De'black
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    http://www.youtube.com/watch?v=LuKX52_z19s
    FF13-2 grass looks amazing with the wind blowing. Wind physics adds a lot more to the feel.
    (5)

  6. #6
    Player
    Mug's Avatar
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    Muga Orunitia
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    Well based on the screenshots, the grass and tree/plant textures in general look atroucious. The pixelated shadows that they're casting, don't help the situation either. As far as I can remember, Yoshida said the quality would be about 15% better? If that's the case, this is pretty much what we'll get.

    That said, it's a whole different deal when you watch it in motion. The tree/plant textures are just as bad in 1.0, but I don't really mind or notice it unless I stop and zoom in on them.
    (2)
    Last edited by Mug; 08-15-2012 at 08:40 PM.

  7. #7
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    Gokulo's Avatar
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    Teisha Linne
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    Quote Originally Posted by Mug View Post
    Well based on the screenshots, the grass and tree/plant textures in general look atroucious. The pixelated shadows that they're casting, don't help the situation either. As far as I can remember, Yoshida said the quality would be about 15% better? If that's the case, this is pretty much what we'll get.

    That said, it's a whole different deal when you watch it in motion. The tree/plant textures are just as bad in 1.0, but I don't really mind or notice it unless I stop and zoom in on them.
    He said what they were showing at E3 was around 15% of final quality I believe.
    (0)

  8. #8
    Player
    Mug's Avatar
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    Muga Orunitia
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    Quote Originally Posted by Gokulo View Post
    He said what they were showing at E3 was around 15% of final quality I believe.
    I think that referred to optimisation, not graphical quality. I remember getting the mixed up as well. I'll try and see if I can find the quote.
    (0)

  9. #9
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    Rahsch's Avatar
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    Raion Hellfire
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    Excalibur
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    I don't see a problem with the grass, by looking at the screenshots I feel like they belong and it's better than what FFXIV has right now.
    (3)
    http://amithist.deviantart.com/

  10. #10
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    I agree. The lighting system in play could make them look pretty good, but the first SS with the pixelated shadows are pretty... well... horrible.

    Everything else looks so good too.
    (0)

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