Quote Originally Posted by OliviaLugria View Post
Just a closing thought, aren’t macros and waymarkers in chat “summarizing what’s being said in discord?”
Thanks Olivia, couldn't have summarised it better.
I think macros are relatively self explanatory, and are the only communication needed (and sometimes if the players are good enough - not needed at all). Any decision making and explanations are difficult to sum up during the game because of how on the fly some decisions are, and how quickly you must react to things. Also, the match isn't the time for debate on what to do, you can message the shot caller after if you want to debate - but during the game it's only going to have a negative effect.

Anecdotally from my experience to "teach": it took me over half a year spamming every shatter game for people NOT to jump down the enemy cliff, without a huge effect. Roulette players in EU still do it sometimes, and it's been some time since shatter got reworked. Those that want to learn - will find all the resources. There are plenty of videos, written guides etc available on discords and youtube. Feel free to come to Revival discord and ask things in the Frontline section - there are a lot of knowledgeable people who will help if you have questions on mechanics of any job, or detailed mechanics of any map.

Those that do want to learn are already a minority - and probably fall in the top 10% of good players on any server. Hell, if you are here - you probably care more about frontline than 99% of the server population. The problem is that there is no incentive to get better at the mode - why try, when rewards are good no matter your performance?