What are these people wanting to ban groups in a frickin mmo ffs ?? Just git gud, and on top of that sniping premades has never been easier since 7.2...
What are these people wanting to ban groups in a frickin mmo ffs ?? Just git gud, and on top of that sniping premades has never been easier since 7.2...
I think what a lot of people dislike is the competitive advantage that having a premade offers. You can't really deny it.
Is it easier to disrupt even a good premade than before? Sure, but it's still more advantagious to have a group than not. I mostly play solo, and when on occasion I get a group it feels like playing on easy mode.
Sure I can disrupt a premade - but it's difficult to be the only one doing it if you are solo.
HOWEVER, saying all of that, I like that some people care enough about the mode that I like to actually group up. I think in long terms it makes the game quality higher as it forces people to also group or get better. Sadly not enough people do.
But it doesn't, that's the problem we've been struggling with.
On NA/EU there is a significant group of players who are not going to get better because they have absolutely no reason to. And simply grouping up also doesn't solve anything given some players do that for vote-kick protection so they can goof off.
I do have some optimism that reporting lethargic players is having an impact, partly because a GM contacted me in game to chat about it.



I assume people refuse to get better because it's socially acceptable by the community to trash on PvP. If it's no longer socially acceptable to throw matches, people will pull up their big boy pants and start trying to win immediately.But it doesn't, that's the problem we've been struggling with.
On NA/EU there is a significant group of players who are not going to get better because they have absolutely no reason to. And simply grouping up also doesn't solve anything given some players do that for vote-kick protection so they can goof off.
I do have some optimism that reporting lethargic players is having an impact, partly because a GM contacted me in game to chat about it.
Hmmm. I'd suggest on NA there isn't the social cohesion that gives that kind of social pressure enough clout.
I imagine the best one might do is to compel those just there for the rewards to keep their snarky comments to themselves, find better hiding places, and develop more cunning ways of mooching their XP and rewards while still avoiding combat.
If someone has played a couple of dozen matches and they cannot inflict 100k damage, they're simply not trying IMO. The GMs can then issue a warning. Put in more effort over the next X games or serve a suspension.
This may seem antithetical to FFXIV, but in other modes such as raiding, the players do have agency to set a threshold for competency of their team-mates. In FL we don't; only the GMs have that power.
Last edited by Mawlzy; 04-16-2025 at 07:17 PM. Reason: It's "mooching" not "smooching," right?
Yeah not only an MMO, but a Final Fantasy MMO. You know, the series about a plucky group of people (party of four, in most cases) coming together to overcome impossible odds.
Especially with the damage scaling, you need to focus damage with other players to get anywhere.
I do pvp stuff -- twitch.tv/gidsonBrand
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote



