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Thread: Job Expansion

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  1. #1
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,502
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Talk me through how you would change Dragoon's kit so that it could fulfil the role of tank?

    Which jobs can you see being a healer? It's easy to see which jobs can be a tank or DPS, but not so much healer. And then, how much of a job are you changing to allow them to become a healer?

    What about equipment? Do you need a different set for each spec, or can you use the same pieces of gear?

    Depending on how much changes, would it not just be better to create a new job with all the work that is being put into it?

    Really, I would prefer they keep jobs in their own roles and just add new jobs to bolster the roster. Not some, what I will assume, half baked attempt to force a job into a role it was never designed for.
    (2)

  2. #2
    Player
    Qyoon's Avatar
    Join Date
    Feb 2025
    Posts
    152
    Character
    Qi Yun
    World
    Ragnarok
    Main Class
    Sage Lv 100
    Quote Originally Posted by Mikey_R View Post
    Talk me through how you would change Dragoon's kit so that it could fulfil the role of tank?

    Which jobs can you see being a healer? It's easy to see which jobs can be a tank or DPS, but not so much healer. And then, how much of a job are you changing to allow them to become a healer?

    What about equipment? Do you need a different set for each spec, or can you use the same pieces of gear?

    Depending on how much changes, would it not just be better to create a new job with all the work that is being put into it?

    Really, I would prefer they keep jobs in their own roles and just add new jobs to bolster the roster. Not some, what I will assume, half baked attempt to force a job into a role it was never designed for.
    Just make it a stance that grant inimity bonus, damage reduction and more HP, unlocking 3-4 skill like taunt and mit.
    Fairly easy to do when you think about it. They would be less optimal but still able to do the job.
    And theres no healer in this game, just a bunch of subcitizen with low dps and 2 and half bar of healing buttons that serve no purpose but saying "look theres healer in our game".

    You can simply add an healer stance to some dps, reducing their damage by 30% and turning them into heals, et voila, you got more effective healers that the actual healers we got in the game simply because they will be less fragile while dealing more damage, and that that only thing that count in this game apparently.
    (0)
    Last edited by Qyoon; 04-09-2025 at 06:47 PM.

  3. #3
    Player
    ConantSivrha's Avatar
    Join Date
    Oct 2023
    Posts
    128
    Character
    Conant Sivrha
    World
    Siren
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Mikey_R View Post
    snip
    Being able to see jobs as other roles isn't hard. Dancer could be a tank if you say their flashy moves are good at keeping the enemy's attention, and their dexterity allows them to move with the enemy's attacks to turn direct blows into glancing ones. Machinist could be a healer if you say they built a machine that can spray healing potions on party members. Paladin could be a DPS if you remove the shield.

    In terms of gameplay, we already have an example of this in Summoner and Scholar. I have to assume any other alternate-role version of a job would follow the same pattern. It would use the same type of weapon (at least visually), but it would be a separate job with different gear and a different set of actions/traits.
    (1)