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  1. #21
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    769
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Wayfinder3 View Post
    Just going to point out, buffing and not buffing are just 2 different types of damage profiles, a job like ninja has it's damage out put into it's raid buff as opposed to something like samurai that doesn't. This is all to say that damage utility really doesn't matter, they're 2 different ways of doing the same thing ultimately and people will always apply the best one to a given fight.

    This is correct
    . The reason why I say that BLM should be balanced as "selfish" is because non-buffers should not have higher rDPS values than buffers, as otherwise they'd be overpowered (e.g. ShB SAM or BLM in the second half of EW). They can still have similar or higher aDPS/cDPS values, if they happen to be there at a specific balance point.

    "Selfish" jobs are already superior to buffers in most content, from dungeons to hard 8-ppl duties because their personal performance is irrelevant from the group's or its size. They should still play into buffs but they won't be affected by others dying or playing poorly compared to buffers with the sole exception of kill time (which they can still benefit from even if the group is not good).

    You can also see this in CODCAR due to the size of the arena making buffing complicated or even in normal Alliance raids where the "selfish" jobs are the ones making the most out of the buffs given to them, particularly since you can buff stack there due to the funny website not organizing the Alliance raid data into their usual metrics but just raw DPS.

    Quote Originally Posted by Wayfinder3 View Post
    BLM is screwed not because it doesn't have a raid buff but because it doesn't offer any ACTUAL utility, stuff like Star Prism, Tempura Coat, Magicked Barrier, Raise etc...
    With the exception of resurrection, jobs are not balanced around their utility. VPR has none (unless we consider Uncoiled Fury to be "utility") whereas MNK has a defensive with an AoE heal attached and a unique ability in Mantra yet both are balanced around the melee/non-rezz caster group. It is also not surprising that the infamous non-healer Ultimate clears tend to bring those DPS jobs with additional healing tools like DNC or RPR.

    BLM has a defensive, and they could give it another utility tool if they wanted to without it requiring to reduce its damage.

    The "issue" of BLM is that it is (was?) a job that does not fit into the standardized 2-minute bursts as well as others do. Its damage profile is continuous instead of bursty. This would be fine if the amount of buffs or their power was lower, but their strong synergy combined with their multiplicative nature makes most other jobs more suitable at exploiting them. This damage profile also hurts them in encounters with a lot of downtime but can make them good at particular moments where other jobs don't have a lot of burst but still require damage, as is the case in one phase in TOP. It is no surprise then that the developers have kept changing the job, to the dismay of plenty of BLM lovers.
    (1)
    Last edited by Aco505; 04-10-2025 at 11:20 AM.

  2. #22
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    3,486
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Azurarok View Post
    imo that'd be pretty diabolical given Anchor and Chainsaw's lack of flexibility. Maybe even impossible to keep from drifting without any way to turn them into an instant cast
    Yes, but that's what you sometimes read that kind of proposal on these very forums as if it would suddenly fix the job.
    But my post was specifically aimed at SE's and the community insistence that uptime defines job mathematical potency/output and close to nothing else does.
    (0)

  3. #23
    Player
    Inanegrain's Avatar
    Join Date
    Jul 2020
    Posts
    84
    Character
    Denser Lorj
    World
    Tonberry
    Main Class
    Ninja Lv 100
    for the comment about it preventing double of the same dps jobs

    that only functions for duty finder for current tier SAVAGE to stop duplicate roles.

    You'd think it's there for high end duties such as EX, but no, it does not.



    I've got another rant for how overly neglected the high-end tab for current patch is as you can have no EXs in high end tab when they're still relevant as the current savage tier is for it.


    Something I've found about MCH in which I'd just ffa it in an un optimized way would be not thinking about the gauge properly and sending it without a thought besides 2m.
    (0)

  4. #24
    Player
    Reginald_Cain's Avatar
    Join Date
    Sep 2020
    Location
    Gridania
    Posts
    101
    Character
    Reginald Cain
    World
    Exodus
    Main Class
    Machinist Lv 100
    Anyone remember stormblood where bard machist dragoon + 1 buffing caster was a good comp? good times. Double phys ranged is dead and it's everybody's fault i guess
    (0)

  5. #25
    Player
    Mecia's Avatar
    Join Date
    Jul 2020
    Posts
    331
    Character
    O'ssu Mecia
    World
    Twintania
    Main Class
    Black Mage Lv 100
    Melee game, you cant get even a whiff of the tier melee are in.
    (2)

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