and they didn't even added PvE, it was already the case. they just gave a timer (made mid spawn faster btw), 6 teleport an called it a day...
that game mode could and should be a king of the hill kinda mode
Last edited by Fatch38; 04-08-2025 at 08:22 PM.
It is possible right now.
For Melee, you will need Smite (this applies to all Frontline modes)
Also, when you are sieging an outpost in Secure, you gained damage buff
This buff makes it also possible for range to kill someone solo
My average kills in Secure by just solo outpost is around 8+
This number is decent enough consider it is done usually solo against 2 enemies
It is clearly SE encourage action at outpost instead of just hitting PvE drone
A lot people also don’t know that you losing more scores when lost main outpost
Last edited by Divinemights; 04-08-2025 at 08:45 PM.
It's more like why would you even play PvP in this game instead of going on Steam to find a real competitive game? Gear doesn't matter, job doesn't matter, everyones the same, you have like 5 buttons that you just hammer on cd to do damage. There's no expression of individual style or skill.
Even WoW PvP in it's 2005 release state was like multiverse chess compared to this.
Last edited by Kandraxx; 04-08-2025 at 08:46 PM.
In general it seems people aren't using the outpost buff intelligently. And as to the scoring, it would be nice if it was less opaque.It is possible right now.
For Melee, you will need Smite (this applies to all Frontline modes)
Also, when you are sieging an outpost in Secure, you gained damage buff
This buff makes it also possible for range to kill someone solo
My average kills in Secure by just solo outpost is around 8+
This number is decent enough consider it is done usually solo against 2 enemies
It is clearly SE encourage action at outpost instead of just hitting PvE drone
A lot people also don’t know that you losing more scores when lost main outpost
I would still think you need a light party minimum to effectively patrol/steal outposts though. Solo once you have flipped an outpost the buff will help you defend it, but you can't flip one solo if an opponent is standing on the outpost since it's they that have the buff. And if the other teams are semi-zerging this all becomes moot.
Besides, one reason to play team-based PvP is to work effectively with the team. And in my case I prefer to play green dps.
Please quit telling me to unsubscribe; I already have.
Proletarier aller Länder, vereinigt euch! Ihr habt nichts zu verlieren als eure Ketten.
#NeverForgetMao
Vive la résistance!
The problem with NA players is they play every mode with Horde Srompede but this method don’t work in Shatter and Secure (new or old)In general it seems people aren't using the outpost buff intelligently. And as to the scoring, it would be nice if it was less opaque.
I would still think you need a light party minimum to effectively patrol/steal outposts though. Solo once you have flipped an outpost the buff will help you defend it, but you can't flip one solo if an opponent is standing on the outpost since it's they that have the buff. And if the other teams are semi-zerging this all becomes moot.
Besides, one reason to play team-based PvP is to work effectively with the team. And in my case I prefer to play green dps.
These 2 modes are about resource control
The number of people that actually PvP and number of people on time/outpost need to be at an equilibrium
You don’t need light party to took outpost I can ensure you
NA players are bound to horde stompde and they moved in group, super predictable
Not only new Secure offers outpost buff it also offers team boost so you won’t be BH thirsty like old Secure when lonewolf
Once you reach BH3 and know what you are doing, defend side need at least 3 defenders
You use yourself as bait/threat to exchange 3 enemy units sitting idle at main outpost
Also as stealer you have more options than defender
You can go steal other GC main outpost or go to top to farm BH then come back to steal again
Like I said it is all about the resource management
This team will lost 2 to 3 resource permanently while you are still contributing
Not only that, i am also seeing pro knockers start emerges
Secure is a mode encourages multiple types of PvP styles
SE did have mechanics in both mode to incentive PvP, but NA players are enslaved by Horde Sompede
Last edited by Divinemights; 04-09-2025 at 06:10 AM.
It's never going to happen and even if it did it'd be plagued with issues on top of being dead on arrival but
I love GW2's WvW mode, it's a lot of fun and it'd be cool to see the devs experiment with something like it
When they mentioned adding secure back I knew it would be have the same issues it had before
Dark Knights leaping to their death or monks camping
At least now you can knockback resist
Having varied modes in general would be fun, I'd like them to expand the daily to cover all sorts of PvP rather than just frontline
Though frontline gives a lot of experience so it'd probably need to be split up into the different modes
So a daily PvP tab for frontline, rival wings, etc
Dark Knight leaping don't work anymore.It's never going to happen and even if it did it'd be plagued with issues on top of being dead on arrival but
I love GW2's WvW mode, it's a lot of fun and it'd be cool to see the devs experiment with something like it
When they mentioned adding secure back I knew it would be have the same issues it had before
Dark Knights leaping to their death or monks camping
At least now you can knockback resist
Having varied modes in general would be fun, I'd like them to expand the daily to cover all sorts of PvP rather than just frontline
Though frontline gives a lot of experience so it'd probably need to be split up into the different modes
So a daily PvP tab for frontline, rival wings, etc
When you just teleport to top planform you have 5s invariability and teleport is the only place Dark Knight can leap.
So what are you talking about?
I am curious
Maybe it would work better if more players were trying to win rather than farm XP and rewards.The problem with NA players is they play every mode with Horde Srompede but this method don’t work in Shatter and Secure (new or old)
These 2 modes are about resource control
The number of people that actually PvP and number of people on time/outpost need to be at an equilibrium
You don’t need light party to took outpost I can ensure you
NA players are bound to horde stompde and they moved in group, super predictable
Not only new Secure offers outpost buff it also offers team boost so you won’t be BH thirsty like old Secure when lonewolf
Once you reach BH3 and know what you are doing, defend side need at least 3 defenders
You use yourself as bait/threat to exchange 3 enemy units sitting idle at main outpost
Also as stealer you have more options than defender
You can go steal other GC main outpost or go to top to farm BH then come back to steal again
Like I said it is all about the resource management
This team will lost 2 to 3 resource permanently while you are still contributing
Not only that, i am also seeing pro knockers start emerges
Secure is a mode encourages multiple types of PvP styles
SE did have mechanics in both mode to incentive PvP, but NA players are enslaved by Horde Sompede
In practice, Secure is a dull 18-minute fiasco that I do not wish to play.
Please quit telling me to unsubscribe; I already have.
Proletarier aller Länder, vereinigt euch! Ihr habt nichts zu verlieren als eure Ketten.
#NeverForgetMao
Vive la résistance!
Like I said each person has their own favorite, but it is certainly absurd to call a mode sucks just because this person dislike (talking about OP)
I enjoyed that 18 mins of thrill of killed the defender, took the OP, and survived gank of 3 to 4 people.
Good thing Frontline is a rotation of modes isnt it?
I dislike Seize; so you less likely to see me in that mode
Last edited by Divinemights; 04-09-2025 at 08:34 AM.
We had a pure team deathmatch mode. It was called the Feast.
The mode was announced to be locked for the Crystalline Conflict debut. Instead, it was deleted without warning.
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