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  1. #1
    Player
    Kozh's Avatar
    Join Date
    Mar 2020
    Posts
    888
    Character
    Corvo Aerden
    World
    Kujata
    Main Class
    Dark Knight Lv 90
    Maybe I'm the only healer who wants proper DPS rotation lol
    I mean, obviously I also want to do more heal in raid, but there's gotta be a limit of how much damage the boss do. And when doing casual content (msq, fate, etc) we will be back to nothing to heal.

    That said, I get that not everyone want more dps option. So maybe we can have something like AST card for other healers? Because AST card sytem feels like a minigame to me, especially SB Ast where you have more control of the cards and its effect.
    (4)

  2. #2
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,080
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Kozh View Post
    Maybe I'm the only healer who wants proper DPS rotation lol
    I mean, obviously I also want to do more heal in raid, but there's gotta be a limit of how much damage the boss do. And when doing casual content (msq, fate, etc) we will be back to nothing to heal.

    That said, I get that not everyone want more dps option. So maybe we can have something like AST card for other healers? Because AST card sytem feels like a minigame to me, especially SB Ast where you have more control of the cards and its effect.
    AST was the buff healer(with time magic to extend them), SCH was the DoT healer, and SGE could have much more to the "damaging healer" idea than Kardia and Pneuma. WHM just getting Aero 3(or a holy equivalent) back would at least be more than it has now. CS3 has already made it abundantly clear that they can't balance for shit even when each role effectively only has two archetypes at most, so I'd rather they just bite the bullet and roll back the homogenization so that the enjoyability of the battle content isn't entirely dependent on savage/ultimate encounter design.
    (0)

  3. #3
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    955
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Daralii View Post
    AST was the buff healer(with time magic to extend them), SCH was the DoT healer, and SGE could have much more to the "damaging healer" idea than Kardia and Pneuma. WHM just getting Aero 3(or a holy equivalent) back would at least be more than it has now. CS3 has already made it abundantly clear that they can't balance for shit even when each role effectively only has two archetypes at most, so I'd rather they just bite the bullet and roll back the homogenization so that the enjoyability of the battle content isn't entirely dependent on savage/ultimate encounter design.
    Returning WHM to a 2.5s cast Glare/Holy and rebuilding its skills around that would do wonders for it imo. Being a slow-ish caster with higher raw output and mobility challenges should be its thing, not EW/DT AST but worse.
    (0)

  4. #4
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    796
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Azurarok View Post
    Returning WHM to a 2.5s cast Glare/Holy and rebuilding its skills around that would do wonders for it imo. Being a slow-ish caster with higher raw output and mobility challenges should be its thing, not EW/DT AST but worse.
    Honestly, we can draw a straight line from modern DT caster design all the way back to healers having the innocuous request of wanting to be able to cast oGCDs without clipping their GCDs. If I were a dev, as per my above post, I'd rather remove healer oGCDs and force them to GCD heal, than have the current situation that has resulted in no casters existing anymore.

    Casting gameplay is at its best when fights don't have a ton of movement, but you still need to make movement and it matters. Kind of like how, in my opinion, healer gameplay is at its best when the healer has limited resources and relatively weak spells, can't instantly solve problems, and if they want it to be instant, it comes at severe cost. Triage gameplay is amazing for healers, no damaging GCDs necessarily required.
    (1)

  5. #5
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    955
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Taranok View Post
    Honestly, we can draw a straight line from modern DT caster design all the way back to healers having the innocuous request of wanting to be able to cast oGCDs without clipping their GCDs. If I were a dev, as per my above post, I'd rather remove healer oGCDs and force them to GCD heal, than have the current situation that has resulted in no casters existing anymore.

    Casting gameplay is at its best when fights don't have a ton of movement, but you still need to make movement and it matters. Kind of like how, in my opinion, healer gameplay is at its best when the healer has limited resources and relatively weak spells, can't instantly solve problems, and if they want it to be instant, it comes at severe cost. Triage gameplay is amazing for healers, no damaging GCDs necessarily required.
    I just don't understand why it needed to be spread to the other healers when it was only AST that remotely needed it because of its card stuff.

    And the only reason AST even needed it was because they extended all healer dot durations to 30s from 18s in SB, more or less halving their instant cast count.

    And I'd guess the only reason the dots even needed the extension was because of Cleric Stance, which was removed in the same patch anyways.
    (0)