
Originally Posted by
Aidorouge
The problem is that everyone has a different idea of design and balance for "their" job, healers being the penultimate example given the constant back and forth between those who want more healing and those who want more DPS, and that's just discourse within a single role.
Ask five different MCH mains what they want done with MCH and you'll get five different answers (I know I sure as hell don't want it to be a buff bot), same with virtually every other job where if you put it to vote, you're not likely to get an unanimous outcome on how they want the job to play. And even if you DO get something that takes the majority of votes, it'll likely just result in fewer people playing the job anyway because of all the disappointed people who didn't want it to be changed that way (see MNK and BLM this expansion alone, not that anyone asked for the changes by the way), while the number of new people picking it up will continue to be an unknown toss-up. (Did making tanks nigh-immortal really up the queue times anywhere?)
Even the whole "oh just make one job within a role easy and make the others complex" falls flat immediately because no one wants "their" job to be the derpy one. Again, look at healers, and you'll find a lot of WHM mains that DON'T want to be the glue-eater and want the buck passed to one of the others, and sure enough you won't find any takers among SCH, AST, or SGE either.
I don't rightly know a solution to any of it and I'm not paid to find one regardless, and the only options seems to be for us to either continue dancing to Square-Enix's tune (quite literally given the "DDR" nature of encounters and rigidness of jobs), or find another MMO because they seem set in their ways even all these expansions later, and jobs are still being molded around said encounter design with BLM being the latest example. (With MCH probably not far behind as they inevitably make it like the rest of the physical range jobs.)