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  1. #1
    Player
    MoofiaBossVal's Avatar
    Join Date
    Feb 2019
    Location
    Gridania
    Posts
    587
    Character
    Kokoro Liliro
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Stormblood was when I joined so that is my frame of reference, so I can't comment on ARR and HW. But in Stormblood, the normal game was still hard, namely the normal roulette dungeons and a few solo duties (namely the RDM 60 and SAM 60 fights). Overworld sadly was just as braindead easy back then as it was today.

    I found Eureka overall more enjoyable than Bozja. Eureka had four zones to progress through, so you had more visual variety in environments. Eureka's zones also looked much more visually appealing than Bozja's two brown plains. I liked tiptoeing past the dragons and carefully dropping off the ledges in map 2, and I thought that the really tall ice bridges in map 3 looked cool. But Eureka has better gameplay. You pop in and then you casually pull mobs at your own pace to level up, or you can go set up a NM spawn by killing the correct mobs at your own pace. Sometimes an NM spawns and you might go fight that. Rarely there will be a train that you follow for 30 minutes. But it is overall a chill pace. You have time to look around the map at your own leisure, or shuffle your inventory or tweak your UI, or to alt+tab out and do other things and you probably won't have missed anything essential.

    Bozja however had a very frantic and exhausting pace, where there is always FATEs and critical engagements going off. It is go go go with no rest, if you aren't heading to the next FATE before it expires then you are missing out on relic quest items and quest progression. I also did not like the queue and teleport system for the critical engagements, where you queue for some fight that is happening way on the other side of the map and then get teleported there. There is no continuity in geography. I much preferred seeing coordinates posted in my map and then running there and then fighting the mob there. There is continuity. I also liked how it was possible to arrive at a NM as it was being fought, or for people to be able to run away and heal, which made it feel more like a world rather than closed of arbitrary gamey boss fights. I know that the walls are there to prevent zerging/graveyard rushing, but after the first couple weeks of Bozja's release I never saw any Critical Engagements fail.

    Stormblood was the last time the story really appealed to me, as it was still about a grounded local geopolitical conflicts in which problems could not be handwaved away. Yeah, you pushed out the imperials, but Ala Mhigo and Doma are still impoverished ruins that will remain as such for at least the next 20+ years. Lots of conscripts coming back to find that their homes are ruins, the people they know are dead, their women having been used up and having grown old, etc. And then the patches were building towards a grim world war in which finally the Empire would bring its full might to bear down on the Alliance, and things were looking dubious. But then that all gets thrown out in favor of a Disney story.
    (2)

  2. #2
    Player
    TakoyakiLala's Avatar
    Join Date
    Dec 2024
    Posts
    228
    Character
    Gigileo Hihileo
    World
    Faerie
    Main Class
    Black Mage Lv 62
    Stormblood. The jobs were in a pretty good spot in terms of individual identity, trinity functionality and fun factor.

    After Stormblood, the jobs became really noticeably oversimplified and it just got worse with every expansion. To the day, I still don't understand why the devs just didn't stop the simplification on jobs at Stormblood and just focused on making minor necessary tweaks and adjustments instead. :/
    (0)


    Never forget your one true friend.

  3. #3
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,518
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    You are really going to invalidate all of SCH’s design aspects with “imagine resummoning your pet when it dies (~~which was entirely your fault if you let it die~~)”

    Like are you even trying to argue in good faith

    Not to mention acting like cleric stance and mana management didn’t make WHM more interesting, you can argue you don’t like that design but you can’t pretend it was remotely the same
    (3)
    Last edited by Supersnow845; 04-12-2025 at 05:45 PM.

  4. #4
    Player
    Kohashi's Avatar
    Join Date
    Jun 2024
    Posts
    594
    Character
    Lucaon Soho
    World
    Odin
    Main Class
    Sage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    You are really going to invalidate all of SCH’s design aspects with “imagine resummoning your pet when it dies (~~which was entirely your fault if you let it die~~)”

    Like are you even trying to argue in good faith

    Not to mention acting like cleric stance and mana management didn’t make WHM more interesting, you can argue you don’t like that design but you can’t pretend it was remotely the same
    The cleric's stance was an instant cast. How can you argue it added so much more complexity than what we had today? No it didn't.. If the damn stance would have completely transformed your existing spells to match the stance you were in, yeah.. I would agree with you, but it provided NOTHING of real value. It's the exact thing we have today with extra steps.

    As for the scholar, was that amazing?

    Virus = reducing the STR/ DEX of a target. Is this a PVP spell? What the f is this?
    Sustain = 8% of pet hp restored, because you had to babysit your pet aside from your team.
    Eye for an Eye = 10% extra dmg to target casted on with 20% RNG attached. Please.. end me..
    Leeches= esuna
    Rouse = Increases healing magic potency and damage dealt by the pet by 40%. While roused, pet will be immune to Stun, Sleep, Bind, and Heavy. Was that even a thing in raids? Is this a PVP ability??? What boss was casting mass sleep/stun? Pet attacking is pretty neat. At least that scrub was useful for something.
    Miasma 3 = Deals unaspected damage with a potency of 100 to all nearby enemies. It was nice in a dungeon, but 1.2k mana for 100 potency and a dot of 25? ermm no thanks?
    Shadow flare = why is this even a sch magic?????? Additional Effect: Slow +5% = does it even work on bosses? PVP skill again? The f?

    All I see are random spells thrown out for the sake of it, with little to no use in a raid setting. I see no cohesion or logic in the kits.

    If they had your spells transformed based on the content you were in, then hell ye! let's go.. but by the look of it all, I see you having 2 bars of spells and a great deal of them useless or ineffective in some instances/ type of content. hard pass.. I am sorry.
    (0)

  5. #5
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,518
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    ^this just shows you don’t understand the skills you are claiming to call terrible

    Cleric stance had no cast time…..but it had a 7 second recast time. So if you pressed it when you needed healing you could mess yourself up. It wasn’t just pick up and drop off whenever you want

    Virus was the origin of addle and feint. Dropping strength and dexterity was the equivalent of old feint then SCH and SMN had over-virus which also lowered mind and intelligence so it was equivalent to addle, everyone else could cross class the feint equivalent

    Rouse was used to buff healing magic from the fairy. It was the origin of healing up magic like temperance but SMN could also rouse their damage skills. You used to have more fairy skills, there was decisions on what you wanted to use rouse on

    Miasma was a choice between high mana cost and weave space, you spent more mana to generate weave spaces

    Shadowflare was a damage competitor for sacred soil, you could only use one, and yes the slow did work on some bosses

    Like you don’t understand any of the spells or how they worked
    (5)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  6. #6
    Player
    Kohashi's Avatar
    Join Date
    Jun 2024
    Posts
    594
    Character
    Lucaon Soho
    World
    Odin
    Main Class
    Sage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    ^this just shows you don’t understand the skills you are claiming to call terrible

    Cleric stance had no cast time…..but it had a 7 second recast time. So if you pressed it when you needed healing you could mess yourself up. It wasn’t just pick up and drop off whenever you want

    Virus was the origin of addle and feint. Dropping strength and dexterity was the equivalent of old feint then SCH and SMN had over-virus which also lowered mind and intelligence so it was equivalent to addle, everyone else could cross class the feint equivalent

    Rouse was used to buff healing magic from the fairy. It was the origin of healing up magic like temperance but SMN could also rouse their damage skills. You used to have more fairy skills, there was decisions on what you wanted to use rouse on

    Miasma was a choice between high mana cost and weave space, you spent more mana to generate weave spaces

    Shadowflare was a damage competitor for sacred soil, you could only use one, and yes the slow did work on some bosses

    Like you don’t understand any of the spells or how they worked

    incorrect.

    https://finalfantasy.fandom.com/wiki...al_Fantasy_XIV)

    cleric stance has a 5s recast, and it's not like you had to constantly switch between stances to even feel it. You had phases with bosses pretty much like you have today. Damage phase, Heal phase. NOTHING special. The fact that you had the 5s attached to it was absolutely irrelevant. It wasn't like you were spamming it back and forth. Cleric's stance wasn't transpose.. the f you talking about?

    dropping dex/strenght was simply shit, why did bosses even had dex or str base to begin with?

    as for rouse " Increases healing magic potency and damage dealt by pet by 40%." Where in the world does it imply it's SMN's damage spells? hahah
    https://finalfantasy.fandom.com/wiki...al_Fantasy_XIV)


    so anyway.. let me sum it. You are arguing for the sake of arguing about an era you didn't even fully understand how it worked, only lament and tilt yourself with the good ol' days.

    Okay, you want a cookie?
    (0)

  7. #7
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,518
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Kohashi View Post
    incorrect.

    https://finalfantasy.fandom.com/wiki...al_Fantasy_XIV)

    cleric stance has a 5s recast, and it's not like you had to constantly switch between stances to even feel it. You had phases with bosses pretty much like you have today. Damage phase, Heal phase. NOTHING special. The fact that you had the 5s attached to it was absolutely irrelevant. It wasn't like you were spamming it back and forth. Cleric's stance wasn't transpose.. the f you talking about?

    dropping dex/strenght was simply shit, why did bosses even had dex or str base to begin with?

    as for rouse " Increases healing magic potency and damage dealt by pet by 40%." Where in the world does it imply it's SMN's damage spells? hahah
    https://finalfantasy.fandom.com/wiki...al_Fantasy_XIV)


    so anyway.. let me sum it. You are arguing for the sake of arguing about an era you didn't even fully understand how it worked, only lament and tilt yourself with the good ol' days.

    Okay, you want a cookie?
    Sorry 5 seconds my point remains because this was relevant in dungeons as well and the tanks didn’t have their bonkers healing, you can and did make mistakes with cleric stance, how would you know anyway you are reading a description and trying to imagine how the skill works. You barely had oGCD’s so how far in advance would you drop into cleric stance? Dot ticks weren’t affected by cleric stance and neither were percentage heals (lustrate and benediction).

    Because all boss damage is calculated based on stats, dropping strength and dexterity is the same as dropping physical damage, it’s just a slightly different way of wording it

    The SMN used to do damage off its pet, again you have no idea how these skills actually worked. SMN had pet damage skills

    It’s not my fault you are judging skills you don’t understand based on reading descriptions of them and then since you don’t understand them you claim others don’t
    (4)
    Last edited by Supersnow845; 04-12-2025 at 07:18 PM.
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  8. #8
    Player
    Kohashi's Avatar
    Join Date
    Jun 2024
    Posts
    594
    Character
    Lucaon Soho
    World
    Odin
    Main Class
    Sage Lv 100
    If damage stance had locked you out of healing spells and had any real impact, I would agree with you, but guess what.. the only downside was you were healing 20% less. Much wow..

    As for spells, you had pretty much the entire kit we have today, minus benediction (I think), lilies, and tetra? Oh no.. more healing spells to give you something extra to do... and feel like a healer since you only have 2 dmg spells anyway.
    (0)

  9. #9
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,518
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Kohashi View Post
    If damage stance had locked you out of healing spells and had any real impact, I would agree with you, but guess what.. the only downside was you were healing 20% less. Much wow..

    As for spells, you had pretty much the entire kit we have today, minus benediction (I think), lilies, and tetra? Oh no.. more healing spells to give you something extra to do... and feel like a healer since you only have 2 dmg spells anyway.
    It flipped your mind and intelligence so in practice it was a 95%+ reduction (to healing when cleric stance was on and to damage when it was off)

    See this is what I’m saying, you genuinely have no idea how any of these skills work so you are extrapolating off a flawed base
    (5)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  10. #10
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,493
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Kohashi View Post
    If damage stance had locked you out of healing spells and had any real impact, I would agree with you, but guess what.. the only downside was you were healing 20% less. Much wow..
    Cleric Stance meant your heals were completely useless and didn't heal anything meaningful at all. Exactly like Summoner's Physick is now.

    If you entered Cleric Stance, you had to wait a GCD to be able to exit it. In an era of mostly GCD healing (we didn't have many ability heals), waiting a GCD could mean that someone dies because 2.5 seconds is almost the time it takes a boss to cast and you needed another 2.5 to cast your heal.

    So you had to anticipate properly. In that way, you had to know where you could risk doing damage and where you could not in advance. All these aspects of jobs were extra steps, but those extra steps were factored into the raid design and are why the raids will feel simpler now.
    (0)

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