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  1. #41
    Player
    EmeraldSerenade's Avatar
    Join Date
    Aug 2013
    Posts
    189
    Character
    Roxie Revolver
    World
    Balmung
    Main Class
    Goldsmith Lv 100
    ARR.

    Every ARR zone is extremely busy and full of interesting things/locations.
    (6)

  2. #42
    Player
    Anarnee's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    1,350
    Character
    Thyn'a Sindyrl
    World
    Siren
    Main Class
    Dragoon Lv 100
    For jobs and content design it was HW, but I have to say DT is the funnest dungeons have been in years, depending on how occult crescent goes in might become my favorite for normal content at least. I hope it's as good as Bozja was.

    I can firmly say I've only enjoyed PVP in DT, but I was fine with not doing it before. I do actually look forward to doing it nowadays.
    (1)

  3. #43
    Player
    Loppi's Avatar
    Join Date
    Aug 2021
    Posts
    2
    Character
    Micah Bebop
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Unironically Stormblood was my favorite MSQ
    (1)

  4. #44
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    ARR had the best zone design. All of the expansion areas feel needlessly spacious.

    As far as actual gameplay goes I think it peaked in SB then went downhill from there as kits began to get pruned/dumbed down and encounters shifted more heavily to extremely scripted mechanics and aggressive use of body checks/pass or fail.
    (6)

  5. #45
    Player
    Kohashi's Avatar
    Join Date
    Jun 2024
    Posts
    579
    Character
    Lucaon Soho
    World
    Odin
    Main Class
    Sage Lv 100
    Quote Originally Posted by Dahlinea View Post
    The jobs were vastly different back then and that impacted the perception of those mechanics more than you may think. Maybe people wouldn't be here complaining too much about boring mechanics if jobs maintained their earlier levels of complexity from Stormblood or Heavensward, for example.... who knows...
    Perception doesn't equal reality.

    The mechanics are still the same. I did watch MTQ guides from back then (https://youtu.be/sUaYmgSzkR4?si=tiG9I2g9rqB5cjBJ), and yes, I could see classes were different, however, the movement and how you resolved mechanics was exactly the same. So, yeah, I don't get it when people cry about the "old times" regarding the fights.

    Classes well, I guess, each to their own.
    (0)

  6. #46
    Player
    Kozh's Avatar
    Join Date
    Mar 2020
    Posts
    888
    Character
    Corvo Aerden
    World
    Kujata
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Kohashi View Post
    Perception doesn't equal reality.

    The mechanics are still the same. I did watch MTQ guides from back then (https://youtu.be/sUaYmgSzkR4?si=tiG9I2g9rqB5cjBJ), and yes, I could see classes were different, however, the movement and how you resolved mechanics was exactly the same. So, yeah, I don't get it when people cry about the "old times" regarding the fights.

    Classes well, I guess, each to their own.
    I mean, you're only perceiving the fight through a video so you can't really understand why it felt different.
    (2)

  7. #47
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,127
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Kohashi View Post
    Perception doesn't equal reality.

    The mechanics are still the same. I did watch MTQ guides from back then (https://youtu.be/sUaYmgSzkR4?si=tiG9I2g9rqB5cjBJ), and yes, I could see classes were different, however, the movement and how you resolved mechanics was exactly the same. So, yeah, I don't get it when people cry about the "old times" regarding the fights.

    Classes well, I guess, each to their own.
    If you're comparing them in terms of busyness, they're definitely a lot less invasive or intricate than today. But they also had more variety and unique things.
    Either way, they were less invasive precisely because they weren't the only thing players had to play with since the battle system was still a thing with a pretty hefty weight as well.
    (1)

  8. #48
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,434
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    I can say for certain, for example, that doing A12S as a DRK now would be completely braindead compared to how much focus and attention it required at the time. At the time I was juggling so much focus to its very intricate ways of unlocking different parts of its rotation in time for mechanics at certain times in the fight, while preventing MP running out, keeping a DoT up, very regular tank busters and spears, etc.

    Now you'd just do 1-2-3 spam and hit CDs like Dark Mind for TB. The AoE rotation is just a 2-button combo with occasional gauge spend and no risk. Totally braindead.
    (2)

  9. #49
    Player
    Kohashi's Avatar
    Join Date
    Jun 2024
    Posts
    579
    Character
    Lucaon Soho
    World
    Odin
    Main Class
    Sage Lv 100
    Quote Originally Posted by Kozh View Post
    I mean, you're only perceiving the fight through a video so you can't really understand why it felt different.
    Did the damn mechanics resolve the same way or not?

    So, where is the amazing variety that people talk about, or the unique mechanics, a great portion of this forum is crying about, and which was lost?

    "If you're comparing them in terms of busyness, they're definitely a lot less invasive or intricate than today. But they also had more variety and unique things."
    examples please. I was basically falling asleep between each mechanic. Explain how elevation or riding the spaceship was so different, to how the M5s dance lights or sneks in p8s were?

    How classes were is not even the main thing I am talking about, just strictly mechanical uniqueness, pace, complexity, and variety.
    (0)

  10. #50
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,876
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    For me shadowbringers and early Endwalker I felt paladin was most fun, gameplay wise.

    Shadowbringers I used to have a lot more intrest in the game and leveling jobs, but even then I did see issues with job design in some areas.
    Ideally shadowbringers should have toned down some simplifications it made and tried to balance the game for something inbetween Stormblood and shadowbringers, but instead they doubled down on simplifying the game.

    Story wise Shadowbringers and heavensward to me were the strongest, I always felt like Endwalker was very overated, Stormblood far eastern areas I loved the others were meh, DT and ARR story I mostly skipped but dislike strongly.
    (0)

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