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  1. #1
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,714
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by AmiableApkallu View Post
    Yet, that's exactly how "summoning" worked in FFIV and FFVI, so it's not without precedent in the franchise.

    The problem is that for that model to work in FFXIV, you probably need 10+ summons with varying characteristics and costs. "Push button to deal damage with a different color" doesn't quite carry the same weight.
    Though old SMN functions similar to 10, 11 and 12. A near permanent summon that stayed on the field and offered you advantage (outside of it replacing your party)

    Who’s “SMN” is correct
    (10)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  2. #2
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,925
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Though old SMN functions similar to 10, 11 and 12. A near permanent summon that stayed on the field and offered you advantage (outside of it replacing your party)

    Who’s “SMN” is correct
    To me a summoner like that is way more fitting thematically, instead of just summoning something to appear for 2 seconds and do a attack then go.
    (3)