Can I just say that, as a raider with garbage eyesight, the auditory indicators for this fight (ala 2/3/4 snap twist) are an absolute gold standard for what I would want from a raid.
Thank you and can we have some more of this please?

Can I just say that, as a raider with garbage eyesight, the auditory indicators for this fight (ala 2/3/4 snap twist) are an absolute gold standard for what I would want from a raid.
Thank you and can we have some more of this please?

Was thinking exact same thing!
There is a lot of ways to have sound be included in the information game gives the player, another good one is Dawntrail ex1, where you could hear which volcano was active.
Personally i find sound very useful in deep dungeons, hearing a patrol stomping behind me or noticing a respawn earlier.
I would wish it would replace some of debuff vomit savage sometimes does


Ironically for me, the snaps are hard to hear. I believe I have some form of audio processing disorder, and the sound effects get muddied into the rest of the sounds going on. The mechanic is surprisingly hard when the visual is a flashbang and the audio gets lost in the mix.
The entire fight is best described as visual overload, and the audio can be a mess if you struggle to pick out sounds.
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